I understand the game is mostly balanced around savage raids, but I feel the lack of awareness on how the balance affects dungeons causes tensions between different jobs. It makes one job look stronger than others rather than balanced as they might seem in high end content. This is not something I think can be fixed by telling people to play high end content because then it creates an assumption that some jobs are only for 8-man content and should not be played in 4-man content.

I also find there’s a huge gap between dungeon and leveling experience versus 8-man content. A lot of how a job plays doesn’t factor in its gameplay outside of high-end content. Yet a lot of how players experience a job is through leveling and dungeons, and people talk about how jobs play in dungeons all the time, including high-end raiders. When leveling jobs, it’s very noticeable that how jobs play at lower levels aren’t given much consideration.

From the many comments I’ve read, people care about how jobs play in dungeons as much as in 8-man scenarios. I don’t see why we should just brush it off because it’s casual content and requires bare minimum skill to complete, especially when that is the content most players play.