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  1. #1
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73

    Please consider how jobs play in dungeons when making adjustments

    I understand the game is mostly balanced around savage raids, but I feel the lack of awareness on how the balance affects dungeons causes tensions between different jobs. It makes one job look stronger than others rather than balanced as they might seem in high end content. This is not something I think can be fixed by telling people to play high end content because then it creates an assumption that some jobs are only for 8-man content and should not be played in 4-man content.

    I also find there’s a huge gap between dungeon and leveling experience versus 8-man content. A lot of how a job plays doesn’t factor in its gameplay outside of high-end content. Yet a lot of how players experience a job is through leveling and dungeons, and people talk about how jobs play in dungeons all the time, including high-end raiders. When leveling jobs, it’s very noticeable that how jobs play at lower levels aren’t given much consideration.

    From the many comments I’ve read, people care about how jobs play in dungeons as much as in 8-man scenarios. I don’t see why we should just brush it off because it’s casual content and requires bare minimum skill to complete, especially when that is the content most players play.
    (7)

  2. #2
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Mostly because people will play a suboptimal class as long as it's not utterly bad or utterly clunky, if they like the aesthetic. NIN is pretty bad in 4-man content, it's still my main DPS when I gotta do dungeons.

    Besides, if you balance for casual content, the bad side effects are gonna be much more dire, mostly because high end players are much more of a pain in the ass than casual players. Yes, they're far less numerous, and yes, FFXIV is popular because of its theme park thingy, ergo its casual content, but MMO devs need to focus on high end players. They might not be that big of a number, but I do think that number is underestimated, and that people like the idea they have harder content to look forward to. If Savage/Ultimate didn't exist, some people that won't ever set foot there wouldn't play, simply because hard content is an important part of any MMOs.
    (1)

  3. #3
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Every job is viable in every activity in the game.

    What it comes down to is player perception.

    Some people are just terrible at the game, and make jobs look terrible when they play them.

    Take Dark Knight for example, in any content below level 70 they feel like absolute garbage, but are still just as viable as any other tanking job, specifically because that content is neither hard nor challenging in any way.

    If at any point you are struggling in Normal dungeon content, then somebody clearly is not pulling their weight.
    (7)
    Last edited by DixieBellOCE; 01-12-2023 at 04:33 PM.

  4. #4
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    I dont think it really matters that much. people that talk about dungeons are only about how to pull the mob correctly as a tank, or keep using aoe, or dont stand on aoe. almost nobody care about job balance in dungeon.

    if you think about it, dungeon is pretty similar to trial/raid.
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,826
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I do agree that with the whole burst window thing, it's not very convenient when dungeon bosses jump around in the middle of it to do their mechanics.

    But dungeons also don't have an enrage, so maybe it doesn't really matter.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It really does come down to skill and gear when in a dungeon. If you're worried about doing numbers or skipping stuff, chill.
    (1)

  7. #7
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,939
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Dungeons are so easy that job balance is far less relevant than player skill.
    (4)

  8. #8
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by HyonaCookie View Post
    From the many comments I’ve read, people care about how jobs play in dungeons as much as in 8-man scenarios. I don’t see why we should just brush it off because it’s casual content and requires bare minimum skill to complete, especially when that is the content most players play.
    Because balance literally doesn't matter when people can clear by just spamming their basic combo and you can be randomly matched with players with 50 ilvl below yours. Who cares if <insert job> does underwhelming damage in dungeon? Learn how to play your job, get good gear you'll automatically do better than 99% of duty finder, no matter the party composition, no matter your job's perceived shortcomings. Any attempt at balance would be pointless with those parameters.

    Quote Originally Posted by Jeeqbit View Post
    I do agree that with the whole burst window thing, it's not very convenient when dungeon bosses jump around in the middle of it to do their mechanics.
    Boss disappearing right in the middle of a burst window is an intended feature of the 2 min meta, not a bug (at least this is how the dev team sees it). They do it intentionally at all level of play.
    (1)
    Last edited by Kazhar; 01-12-2023 at 11:03 PM.

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DixieBellOCE View Post
    Every job is viable in every activity in the game.

    What it comes down to is player perception.

    Some people are just terrible at the game, and make jobs look terrible when they play them.

    Take Dark Knight for example, in any content below level 70 they feel like absolute garbage, but are still just as viable as any other tanking job, specifically because that content is neither hard nor challenging in any way.

    If at any point you are struggling in Normal dungeon content, then somebody clearly is not pulling their weight.
    Disagree. The fact that there are dps jobs that don't get a basic AoE before level 20 (I'd say 15 IMHO) is a pretty glaring oversight.

    The sub 50 job design in general is pretty bad.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    844
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    The way they design jobs feels very outdated. It works well for balance and in savage content but at the cost of a neutered gameplay for so many jobs. Healers, tanks and some dps jobs like summoner and machinist suffer from it terribly.

    The leveling experience is also quite bad for multiple jobs, and the whole gameplay at high level revolves around 2min burst windows.

    I hope they'll at least revise some of their choices with the continued pestering of the community toward their current design philosophy (even though Yoshida keeps rejecting healers asking for better gameplay).
    (2)

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