Greetings and salutations everyone,
Thank you all for your feedback regarding this topic.
In the 6.3 patch notes, we'd mentioned that "Camera Controls settings applied via the Character Configuration window will now be reflected when adjusting character positioning in the Edit Portrait interface"; however, this change not only applies to the Edit Portrait interface, but to all character preview windows in general. Our explanation in the patch notes has since been revised, and we apologize for the confusion our initial explanation may have caused.
Furthermore, we relayed your feedback to the Development team and received the following response:
This fix was intended to correct the issue in which inverted camera controls were not correctly reflected in preview interfaces.
However, based on the feedback we've received from players who prefer to use inverted camera controls for gameplay while maintaining normal camera controls in preview interfaces, we are currently looking into the possibility of implementing an option to designate different camera control settings for gameplay and preview interfaces in a future patch.
We appreciate your patience as we look into this matter and apologize for the inconvenience that may be caused by the present state of the Try On feature and other preview interfaces.