Huh, that's weird.
Maybe I have some setting activated I don't know about that makes my character move along my LMB movements
Last edited by Thighland; 01-13-2023 at 12:44 AM.
Just in case, you wouldn't happen to be pressing LMB and RMB at the same time? That's a whole different thing.
Nah, of course not.
I'm just holding the LMB while running around
Let's assume you're pressing the "w" button, and only the "w" button to move.
Does your LMB not turn your character in the direction the camera is facing towards?
i don't get it.
They fixed the camera pivot with the new patch.
I disabled it in the options, but my camera pivot still persists.
Someone please help me
Last edited by Thighland; 01-13-2023 at 01:14 AM.
Simply by pressing W alone, my character will already be facing the same direction as the camera; whether I'm pressing LMB or not has nothing to do with it.
Conversely, if I press A, D or S, my character will turn to face the corresponding direction (relative to the camera), then pressing LMB while moving will not change that direction (relative to the camera).
If this not what you're expecting to see then I didn't understand what you're trying to achieve.
Here's a video about exactly the thing I was talking about:Simply by pressing W alone, my character will already be facing the same direction as the camera; whether I'm pressing LMB or not has nothing to do with it.
Conversely, if I press A, D or S, my character will turn to face the corresponding direction (relative to the camera), then pressing LMB while moving will not change that direction (relative to the camera).
If this not what you're expecting to see then I didn't understand what you're trying to achieve.
https://www.youtube.com/watch?v=L4OG0EeRBfM
Being able to move your camera in Legacy mode without the camera movement influencing your character's movement.
It should work when I disable camera pivot under movement options, but for me it doesn't
You are missing the point. Legacy and Standard are movement settings. The game has to decide what is the reference for your "forward-back-left-right" inputs. There has to be one. And it can either be your camera (which is what most 3rd person games will do) or your character model. There is no in between.I believe the purpose behind Legacy setting first and foremost is to give the player an optional and more convenient way to move their character. The fact that this movement is based on the camera is besides the point
If they can't do it because of technical reasons, fine.
But it would feel better to me if it was possible, and I don't see how there would be a sacrifice to anyone gameplay wise.
And no, Standard Mode is not what I'm asking for. I've already tried that one out plenty.
You are asking the movement setting to switch from Legacy to Standard when you are holding left click. If you want your character to keep running towards their "forward" regardless of where your camera is facing, you are not using Legacy setting.
The devs literally did exactly what I said and wanted in 6.3!You are missing the point. Legacy and Standard are movement settings. The game has to decide what is the reference for your "forward-back-left-right" inputs. There has to be one. And it can either be your camera (which is what most 3rd person games will do) or your character model. There is no in between.
You are asking the movement setting to switch from Legacy to Standard when you are holding left click. If you want your character to keep running towards their "forward" regardless of where your camera is facing, you are not using Legacy setting.
But when I tried to deactivate the camera pivot, it didn't work for me, but when I see others deactivate it, it works for them.
Just like in the video I posted above
Here's what it says in the patch notes:
"Automatic camera pivot can now be disabled when Legacy Type movement is enabled, allowing for seamless play with the camera at any angle."
"Apply this setting by going to Control Settings in the Character Configuration window and selecting "Disable camera pivot." under Movement Settings in the General tab."
Last edited by Thighland; 01-13-2023 at 01:43 AM.
Camera Pivot doesn't do what you think it does.
I have no idea what this video is going on about, but it fails to highlight the difference in my opinion.
By default, using A or D in legacy mode will cause the camera to stay in the same location, but rotate to follow the character (causing he character to run around in circle). With camera pivot disabled, the camera will keep the same rotation, and instead move to follow the character (causing the character to run in a straight line, as if you were holding LMB).
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