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  1. #29
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    I don't put full/completed concepts upfront on purpose, so that others can give opinions and ideas in relation to it. Whether there is another solution or not is why discussions and forums are helpful.

    5.0 Pld was enjoyable because you could do optimization like 4 Atonement Fight or Flight for a potency gain. This was possible because of the balance between Atonement and Holy Spirit, letting you choose to drop one or the other. In 6.0, once they started adding potencies only to Holy Spirit, that balance was broken leading to only dropping Atonements instead. Ignoring Atonement and Holy Spirit potency balance leads to having to create new rotations with skewed optimizations.

    There is a difference between combos fighting for a spot and the option to choose what you need. Do you need more Sword Oath or do you need more Divine Might. This choice allows for player expression. If the game only gives you one choice, then you just have the illusion of choice. You are still focusing too much on wanting 0 end buffs in a loop, which would force you to require perfect play. Your point is also focusing more on optimization rather than the baseline core. If a design has optimization required to use all your extra resources, you end up with a strict rotation that also requires perfect play. This is part of why I don't really say, clean loop much, because I'm attempting to use your definition to get a point across. Clean loop requires perfect play, 0 buffs left and perfect alignment with minimal to no optimization room for mistakes. I say a semblance of a clean loop, because when aligning the baseline rotation, I account for extra resources and whether or not it will impact the baseline potency. I understand your view point of 30s Goring Blade and 2 stack Sword Oath for a clean loop. However, it is what I would refer to as a dead end design. You cannot add anything beyond more ogcd or just new actions to replace old ones without going back to misalignment again, which it still doesn't align at level 60. There's no room for growth so it does not flourish, like a branch on a tree with no leaves.

    Tooltips show a simplification of how a skill works. It does not show the Developer Game coding of how it is written in the game engine. But, back to the point, there are keywords on how a Tooltip is written. Example:

    [Action][Weaponskill] Atonement (Lv. 76)
    Delivers an attack with a potency of 100.<--------------This is your baseline unbuffed damage outside of combos
    Sword Oath Potency: 300<-----------------------------This checks if you have a stack of Sword Oath, if you do, it swaps the potency of the baseline
    Sword Oath is not consumed with Combo Action.<----------Checks Combo Action if there is a successful combo, to determine Sword Oath usage
    Additional Effect: Restores MP (1000 MP)<---------------This happens if Atonement is executed regardless of placement. Additional Effect is different from Combo Bonus, which requires a successful combo to take effect.
    Combo Action: Riot Blade or Shield Bash<----------------This checks if you have used Riot Blade or Shield Bash properly in combos
    Combo Potency: 300<----------------------------------This again, swaps potency with baseline if a proper combo has been executed
    Combo Bonus: Grants 2 stacks of Sword Oath<--------Putting (Up to 3) here would depend on if it's not in Sword Oath Trait description instead, that's up to the discretion of Developers. With 3 stacks of Sword Oath already from Royal Authority, it would lean towards being put into Sword Oath Trait (max. 3)
    Duration: 30s
    Combo Bonus: Grants 2 stacks of Divine Might (Up to 5)
    Duration: 30s
    <------------------------------------------------------The "Can only be executed while under the effect of Sword Oath" has been removed, otherwise you are restricted on when you can use it

    [Action][Weaponskill] Goring Blade (Lv. 54)
    Delivers an attack with a potency of 100.
    Combo Action: Riot Blade or Shield Bash
    Combo Potency: 300
    Combo Sword Oath Potency: 450<---------------This checks if you have a stack of Sword Oath and swaps the Combo Potency
    Combo Bonus: Increases Oath Gauge by 10
    Combo Bonus: Grants Royal Blessing
    Royal Blessing Effect: Increases damage dealt by 15%
    Duration: 30s
    Extends Royal Blessing duration by 30s to a maximum of 60s.
    Combo Bonus: Grants 1 stack of Divine Might (Up to 5)
    Duration: 30s

    [Action][Spell] Confiteor (Lv. 80) [MP cost: 1000] (6.3 version as an example)
    Deals unaspected damage to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
    Requiescat Potency: 800<------------------------------This checks for a Requiescat stack and swaps your baseline potency. There may be people who read this and assume Confiteor does 300 + 800 = 1100 potency under Requiescat. Not really much I can do about that. I'm just following the guidelines of all available tooltips with the in-game jobs.
    Can only be executed while under the effect of Confiteor Ready. Effect fades upon execution

    The reason there is unbuffed filler in any job, is to highlight the difference in plateaus of damage. With a single burst, you only have 1 very high plateau. With dual burst, you have a medium and a high plateau. Current game design is leaning towards have 1 very high plateau, and very low filler. Imagine if Fight or Flight was 60s, you are pretty much having no filler which would be the same as deleting Fight or Flight and increasing your filler potency because Fight or Flight would be redundant then. So, when you do delete Fight or Flight in any capacity, you are diluting potencies away from raid buff windows. You can also think of unbuffed filler as outside of raid buff windows, so when you buff that because it gets averaged, potencies are taken away from raid buff windows. A period of higher damage is the definition of a burst. Arguing a burst is not a burst because I have a burstier burst is needless semantics.

    In regards to a potency bump with 6.3, where would you put it? Would you put it in burst or filler? Where it is needed depends on encounter design. With more downtime, burst is prioritized. I cannot comment on where it would go on 6.3 design, because I am focusing on the baseline potency we currently have and maximizing efficiency of actions. Potency wise, I have enough to work with. When you try to compare if a job needs a potency bump or not, you are not comparing baseline potencies of jobs, you are comparing perfect play rotations that have maximized optimization. Some jobs have better optimization than others leading to discrepancies, it's not an issue with baseline potencies, but rather job designs. 30s Goring Blade just lines up with Circle of Scorn and Expiacion, so you'd just do those three actions in a row, regardless of where you are in a combo. No extra thought is needed on when you use it. It gives the illusion of choice, because it's set at a specific interval that results in a potency loss if there is any delineation, which again leans towards perfect play. If you like having Goring Blade in random places in your Royal Authority combo, that's your discretion.
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    Last edited by Kemeko; 02-13-2023 at 11:35 PM.