The problem then becomes, how do you construct a rotation around that concept? Assuming the Blade combo is kept in burst, it causes issues in making a clean 60 second rotation whilst keeping Goring Blade in a combo, which is why I suggested making it a shorter cooldown, to emulate the increased usage, whilst not having the restriction of a combo.
To illustrate the point, we need to look at the GCD breakdown in a minute. at base 2.5, PLD gets 24 GCDs per minute, assuming you want 3 used of Goring Blade, that means it is broken down into 20 second segments, each one being 8 GCDs long. 3 used for Goring Blade, another 3 for Royal Authority, that leaves 2 more, 1 Atonement and 1 Holy Spirit. However, the issue then comes when you want to add in the blade combo once a minute. You do your 3 for Goring Blade, 4 for blade combo, we are already 7 GCDs in the 8 GCD cycle and have a spare GCD to use. The only option is Fast Blade, but you will either clip Goring Blade a GCD early, or it will be delayed until after a Royal Authority combo. Assuming it is a DoT, either way, you lose damage, if it is a damage up effect, then you would obviously clip it early (though, if it acted the same as Storm's Eye, not an issue). Irregardless of the outcome though, once you get back to the next 60 second burst, your GCD is not lined up anymore. The same issues arise from looking at a 30 second window between Goring Blade with 12 GCDs. The blade combo will misalign things.
Now, in regards to refreshing DoTs for Goring Blade, that isn't ideal either. There are only 2 jobs that 'refresh' DoT timers, Bard and Black Mage. Both only refresh the DoT as late as possible in order to not lose out on damage, the earlier you use the refreshing GCD, the lower effective potency of the initial casts. However, if you want it to just add on time, whilst it sounds good, it causes other issues, mainly when looking at buffs, in this case Fight or Flight. Assuming if you use a buffed Goring Blade, the total time is now all classed as buffed and, if you use an unbuffed one, the remaining time would also be unbuffed, after the first minute, when you refresh Goring Blade, it will be under FoF and the assumption here is that you will build the DoT up to max with the FoF Goring Blade, so now you have a full minute where you don't want to touch Goring Blade again, otherwise the damage gained from FoF will be lost. On the flipside, when you have to build it back up again, you will just be spamming the Goring Blade combo over and over in order to build up as much time as possible for the next FoF window. This then makes alternating minute windows where you either want to use Goring Blade or not. I know I might not have explained it very well, so hopefully the following will help to highlight it more clearly:
1st minute, build up Goring Blade timer
2nd minute, FoF buffed Goring Blade
3rd minute, build up Goring Blade
4th minute, FoF buffed Going Blade etc.
You already do not want the minute windows to be uninteresting by doing the same things over and over, however, by increasing the DoT timer with every application (as opposed to refreshing), that is exactly what would happen. The complete opposite to what you want.
The whole reason current Paladin can get away with having the combos not line up perfectly with the 60 second window is purely BECAUSE they do not have a buff/debuff to maintain under combo conditions, however, they COULD plan the usage of a buff/debuff at certain points in the rotation with the intent to NOT keep them up at all times. Now, whilst when I proposed the change to Goring Blade, I had not considered everything I have detailed here in this post, I already knew that keeping a buff/debuff as a sustained thing would completely mess with the current iteration, which is why it all started out as shortening it to a 30 second cooldown with the intent that the DoT was NOT sustained.
If you want a sustained buff/debuff then you would have to redesign how the job plays and the combo structure of the job in general. As a last thought, I hadn't even considered Divine Might Holy Spirit and the fact it would become more restrictive with a sustained buff/debuff, but we will leave that for now.
Did you want Sonic Break to only activate under No Mercy? How about Gnashing Fang combo or Double Down? Drill, Air Anchor and Chainsaw? Phlegma? All of these are GCDs that have a cooldown, if you do not use them, they will drift, should the same logic be applied there as well?
I also don't know how you can possibly drift Goring Blade, you just use it after FoF as your next GCD anyway, so, as long as you keep to the 1 minute rotation, there shouldn't be an issue.



Reply With Quote


