1.) Storm's Eye (combo) version is a step back in the right direction, though it would have to be 15% because PLD is a gcd focused job. Any all purpose potency buff would have to drop our base potencies by the same amount. We'd end up with Royal Authority, Goring Blade, and Atonement with 330 potency, as well as smaller Req potencies, making Goring Blade required as an opener for burst, which I don't mind. FoF has to be seperate, because any attempt to remove it would make our base burst potencies reach 1k+ naturally, without buffs. Haste is a nice idea, but if the rotation didn't align in the first place, haste would only exacerbate it. Instead, have Goring Blade eat a Sword Oath stack by putting "Combo Sword Oath Potency: 490". The potency would be Goring Blade Combo Potency + 1/2 Atonement Potency. Goring Blade would give 1 stack of Divine Might because it's now a combo finisher again. This will make it bookend as both a start and finish to all combo sequences.
2.) Reducing Atonement stacks to 2 would not change base potencies, because the design is written as Royal Authority Potency = Atonement Potency. Any job with multiple combo single hit potencies follows this same mantra. What would happen is essentially, you don't have to drop Atonements because the game did it for you, reducing ability to adjust. Atonement is treated as a combo finisher, it's purposely not designed to be weaved in between combos. Otherwise, you'd have to give it "This weaponskill does not share a recast timer with any other actions." which would be in conflict or redundant with job design of "Can only be executed while under the effect of Sword Oath." If Atonement gave Divine Might, it would have to be adjusted to give 1000 MP to compensate, like Prominence. Making Atonement more interesting would involve making it a combo instead and give you 2 Divine Might and 2 Sword Oath that way while Royal Authority would give you 3 Sword Oath and 1 Divine Might. Which would leave the question, what would Sword Oath do. Sword Oath would have the same function as before, turn your next combo into Atonement potencies, so Fast Blade would have "Sword Oath Potency: (Atonement Potency)" and Riot Blade would have "Combo Sword Oath Potency: (Atonement Potency)", allowing for flexibility. This of course would also lead to another base potency hit, so combined with Goring Blade (Storm Eye), Atonement potency would be at 300, with Goring (Sword Oath) at 450. While numbers would be lower, ppm is relatively the same while keeping it interesting.
3.) With Sword Oath increasing base potencies, you could have Shield Bash, Shield Lob, and Circle of Scorn boosted to Atonement potencies for increased tactics.
Side Note for post below: Current Base Filler Potency is 350.
Royal Authority 3 Sword Oath + 1 Divine Might: (7 combo):
200+280+380+380+380+380+450= 350 potency average
Royal Authority 2 Sword Oath + 1 Divine Might + 2 Divine Might (from Atonement): (8 combo): (Divine Might Holy Spirit Potency adjusted due to only used for filler.)
200+280+380+380+380+390+390+390= 348.75 potency average
Divine Might Holy Spirit would probably go from 390 to 380 instead to eliminate thinking of which to use. If you drop an Atonement, you're dropping both an Atonement and Divine Might Holy Spirit, so 2 gcds instead of one. Unless you fundamentally change how Divine Might works with Requiescat, like combining both potencies, adding more Divine Might Holy Spirits will drop potencies a lot.

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