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  1. #1
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80

    Remove/adjust Goring Blade.

    New Goring Blade is unnecessary button bloat.
    It could just be removed and free space for something else.

    When removed, add the removed potency to the "burst" skills.
    It frees up one high used spot on my hotbar and changes the basic rotation to just dropping one/none atonements instead of two/one. ( Yes, PLD still need to not use available skills for a perfect rotation.)

    Other option would be to combine FoF with Goring.
    So the FoF effects starts after Goring Blade is used.
    They anyway have the same CD, are used in the same timeframe and have just one purpose.
    "Burst" auctions might need a small Potency increase but beside that the rotation will basically stay the same.
    And we of course have one more space to put a important button.

    Also nice Idea, but it would not free up a hotbar slot for me:
    Quote Originally Posted by Sqwall View Post
    Goring is crazy strong under raid buffs. Now I think it's spot is fine...but I kind of agree with you that it needs to be morphed. Remove Goring Blade...but put shield bash in it's place...same potency...just lean into paladins identity a little. Use that damn shield.

    Beside that the new PLD is not as bad as expected, just this awkward Goring Blade is annoying to me.
    (16)
    Last edited by Curisu; 01-11-2023 at 10:53 PM.

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Curisu View Post
    New Goring Blade is unnecessary button bloat.
    It could just be removed and free space for something else.

    When removed, add the removed potency to the "burst" skills.
    It frees up one high used spot on my hotbar and changes the basic rotation to just dropping one/none atonements instead of two/one. ( Yes, PLD still need to not use available skills for a perfect rotation.)

    Other option would be to combine FoF with Goring.
    So the FoF effects starts after Goring Blade is used.
    They anyway have the same CD, are used in the same timeframe and have just one purpose.
    "Burst" auctions might need a small Potency increase but beside that the rotation will basically stay the same.
    And we of course have one more space to put a important button.

    Beside that the new PLD is not as bad as expected, just this awkward Goring Blade is annoying to me.
    I think the new idea of goring blade is to weave it right after requiescat. Fight or Flight is "best fit" right after Royal Authority so that after your blade combo you can get 3 atonements under FoF. At least that's the way I see it. It took me awhile to understand that we no longer do 4 Holy Spirits into Blade Combo...you go directly into Confiteor + Blade Combo. The tool tips can be a little misleading. This rings true for the 2 min window in raids.

    Goring is crazy strong under raid buffs. Now I think it's spot is fine...but I kind of agree with you that it needs to be morphed. Remove Goring Blade...but put shield bash in it's place...same potency...just lean into paladins identity a little. Use that damn shield.

    Paladin still has a long way to go as far as other skills go. Cover is still useless and just has no place on my hot bar. The divine veil changes is definitely welcome. Paladin no longer is held back by DoT uptime...you just need to be mashing that requiescat + FoF as soon as it's ready. The damage from Blade Combo is stupid strong now
    (4)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,353
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If they dont remove Goring Blade next expansion. They at least need to update the animation. PLD is alot better defensively and has healing all over the place now. However it still suffers the problem of button bloat and is at critical mass and will need another rework/trimming of skills come 7.0
    (3)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,326
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sqwall View Post
    I think the new idea of goring blade is to weave it right after requiescat. Fight or Flight is "best fit" right after Royal Authority so that after your blade combo you can get 3 atonements under FoF.
    From my understanding, you'd want to use FOF right after a Riot, so you go Riot, FOF, Goring, Req, Conf, Blade, Blade, Blade, HS (saved from previous Royal), Royal, another HS, (FOF ends here). If you somehow have enough SKS to get another GCD in, it'd be an Atonement.

    Personally I think Goring sucks cos it's just Sonic Break now, but there's other ways to fix the 'drop 2 atonements' issue than 'remove Goring entirely'. Like I suggested making Goring the Divine Might proc-er, making that combo an MP spender, and Royal>Atone an MP generator, creating a choice between 'regen MP' and 'spend MP'. Also, Req would be a GCD that later upgrades to Conf, and Conf>3 Blades would be another 4 step combo. Essentially, building a 60s rotation out of 3 different 10s sized 'blocks'. If you know a downtime is coming up where you can regen MP naturally, you could dump more Goring>HS combos ahead of time, instead of doing the standard RA>Atone you'd normally need to, a bit of optimization opportunity.
    (0)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,827
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    New PLD doesn't really seem as bad, the structure of the Job functions, but theirs a lot of adjustments that should be made, I feel like atonement needs adjustments right now it feels weird, I'd like to say reduce it to 2 charges but a bit stronger or doing a atonement combo also gives you a charge of holy spirit (in that case double stacking holy spirit might be cool) but I wouldn't know how that would effect it in 1/2 minutes, apparently I've heard new PLD doesn't even fit into 1 minutes or 2 minutes properly, the job is so bad in anything before stormblood, HW you just feel like ARR pld with one extra button a minute, ARR pld is still super bland, they really need to move holy spirit and divine might to early levels as of right now i don't really wanna do any sort of content that could synch you down to ARR or HW as PLD, just because the job feels really lacking and boring, Goring Blade is a boring 60 second button i wish it would have at least been another third part combo that gave you a damage buff (even if it copies warrior at least you still use goring blade as another combo...), I really don't think goring blade is a good ability it's animation even looks pretty weak for a "700 potency" tank move as well, fight or flight seems pointless as req is already your burst? why not just buff PLD's burst and remove fight or flight.

    I feel like the base of this design actually is pretty neat in some areas, I love how flexible holy spirit is now for ranged or sustain outside of bursts, I like the shortened REQ I feel like it's much better, it still feels like PLD's the Holy magic Knight but now less split up with melee and magic phases, the rework does show potential in my eyes, despite liking old PLD, I'm open to see more changes I hope they can start taking the Job in better directions PLD's need a less hot bar bloat as well, don't need to remove anything like cover/clemency even if they're "situational" we can just make space by merging existing abilities In my opinion.
    (1)

  6. #6
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    From my understanding, you'd want to use FOF right after a Riot, so you go Riot, FOF, Goring, Req, Conf, Blade, Blade, Blade, HS (saved from previous Royal), Royal, another HS, (FOF ends here). If you somehow have enough SKS to get another GCD in, it'd be an Atonement.

    Personally I think Goring sucks cos it's just Sonic Break now, but there's other ways to fix the 'drop 2 atonements' issue than 'remove Goring entirely'. Like I suggested making Goring the Divine Might proc-er, making that combo an MP spender, and Royal>Atone an MP generator, creating a choice between 'regen MP' and 'spend MP'. Also, Req would be a GCD that later upgrades to Conf, and Conf>3 Blades would be another 4 step combo. Essentially, building a 60s rotation out of 3 different 10s sized 'blocks'. If you know a downtime is coming up where you can regen MP naturally, you could dump more Goring>HS combos ahead of time, instead of doing the standard RA>Atone you'd normally need to, a bit of optimization opportunity.
    Holy Spirit (pre-pull)
    Intervene
    Fast Blade
    Potion (Optional)
    Riot Blade (raid buffs usually go out here depending)
    Potion (optional)
    Royal Authority + Fight or Flight
    Requiescat + Goring Blade

    This is crucial...you must use FoF, Req, and Goring immediately after Royal to not lose FoF time and line up your 60 second burst is in order every min. With the way Goring works now with recast time...it will ALWAYS be up before FoF and Req are. I think my recast timer is around 59.70. You want them to be as close in cooldown as possible to stick with raid buffs 2min.
    Circle of Scorn + Confiteor
    Espacion + Holy Spirit
    Blade
    Blade + Intervene
    Blade
    Atonement
    Atonement
    Atonement

    Still working on it...I don't like how Holy Spirit slows me down...and I don't know where to put it, but it's much stronger with Devine might over 1 FoF buffed atonement...so I can sacrifice 1 FoF buffed atonement. I just don't have the SKS to get that last atonement out before FoF drops.
    (0)
    Last edited by Sqwall; 01-12-2023 at 04:22 AM.

  7. #7
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    462
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Button Bloat is a good word to tell what I felt when I played the dungeon on lvl90 ^^
    (3)

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    ...

    Still working on it...I don't like how Holy Spirit slows me down...and I don't know where to put it, but it's much stronger with Devine might over 1 FoF buffed atonement...so I can sacrifice 1 FoF buffed atonement. I just don't have the SKS to get that last atonement out before FoF drops.
    For the initial pull yes, you can only get 1 HS in, however, for all subsequent windows, you will want to. You also do not need to Req before Goring Blade as it doesn't buff it.

    At base GCD you can get Goring Blade, Confiteor combo and 3 extra actions, so you want as many Divine Holy Spirits as possible. For the initial pull, you cannot get more than 1, so the other 2 will be either Royal Authority or Atonement. This does mean you can buff up with FoF just before Royal Authority in the opener for it to look something like this:

    Fast > Riot > (FoF) Goring > (Req) Conf > Blade > Blade > Blade > RA > DHS > Atone [FoF ends]

    You get more under the raid buffs (if they come, as you say, around Riot blade in the opener) and you won't lose damage.

    On subsequent goes, since you can stock up on DHS, you can start your combo at 5 seconds so that FoF comes off of cooldown, and it will look like this:

    Riot > (FoF) Goring > (Req) Conf > Blade > Blade > Blade > DHS > RA > DHS [FoF ends]

    Once you have the above lined up, you will always drop 2 atonements per 60 seconds (assuming full uptime) to get the same loop.

    This, of course, ignores any potential for weird setups like 5 unbuffed Holy Spirits or the like.
    (0)

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Agreed. It's just kind of a stupid button that's there "because it was there" and they don't want to take it away. But heck, PLD got Bulwark as a new keybind, so just baking Goring's damage into Confetti would make a lot more sense than keeping it around just because.

    And for the love of god, can we change Royal's animation? Goring's I like better, Halone's I like better, I even like Fast and Riot better. Royal's little "spin, cut, magic glowy ball for whatever reason" I just have never liked. I'd rather it be the low level one that upgrades to Rage of Halone, which is still an animation that I love. Goring Blade's makes me think of the various Armor Break skills from FFTactics (the big magic blade slice out of the ground things). I'd honestly rather that be the standard animation. Royal Authority's animation has bothered me since the skill was introduced in HW...

    .

    I do agree that new PLD isn't as bad as it was predicted, but there's some stuff like that which is just like "Why???" Goring is now just a budget Double Down that isn't nearly as satisfying to push and takes up an extra slot in the Tank Job that already has the most buttons. At least Double Down's animation and sound effect make it feel really good to use, and it actually has a potency that's noticeable.
    (4)

  10. #10
    Player
    ThatBigBirb's Avatar
    Join Date
    Jan 2023
    Posts
    7
    Character
    Phalanx Charmer
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Square made an orphan, so Square has two options now, kill the orphan or be killed by it.

    That's how anime works.
    (1)

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