Who over there at Square Enix came up with this absolutely cooked system?
Why does each picture need to be tied to a gearset?
Why does adjusting ANYTHING (/visor, dye, displayhead) utterly break the portrait?
Why can't we just have one static portrait to be displayed for all such features?

It is beyond me that the beta version of this feature was more intuitively designed than the full release.

Give us a set of 20 portrait slots that snapshot whatever we're wearing/emote, that we can apply statically or dynamically to adventurer plate and/or duty display., based on job or no. What is this looney system we have right now?

You got to hand it to se for always coming up with the MOST convoluted way to do basic things.