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  1. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,662
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Thought comes to mind, because of the whole 'lol drop 2 atonements to make your loop, loop', and bear with me:

    Sheltron/Intervention 2 charges, shared, 20s recharge time. Cover changed to standalone 2min CD. No defensive uses Oath Gauge anymore.

    Oath Gauge converted to a damage based thing.

    Fast, Riot, Royal, HS all generate various amounts of Oath Gauge (maybe 5, 10, 10, HS 15 (full 1234 combo total 40) idk), autoattacks do not.

    Atonement no longer requires Sword Oath stacks, instead consuming ALL Oath Gauge, scaling in potency based on gauge consumed, minimum cost 10 gauge. Like Apex Arrow.

    This would lead to a potential optimization thing, where you'd dump out 'low Atonements' at downtime not-burst parts of the rotation, to fill it out to get it to be a 60s loop. You wouldn't 'lose damage' by doing lower gauge Atones, as it'd be X potency for every 10 gauge spent, so 100 gauge would give a (10*X) potency Atone. The big thing though, would be that by keeping your gauge under control in the downtime, you could have it line up to be filled to 100 right as you hit the burst window, allowing you to get the BIG Atone in the 2min window. So your raidbuff window might look like (going in at 100 gauge, with Royal as next combo action) FOF, Atone, Req, Goring, Conf, Blade, Blade, Blade, Royal, HS (FOF ends here). Something like that. Actually I guess potency would need to be tweaked to make sure it's a better choice to use a 'low Atone' over just doing the combo and overcapping.

    Can we make it so Atonement does 'one hit per 10 gauge spent' to reduce crit variance? I want to see 10 hitsplat texts fly off of one Atonement that'd be hilarious
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    Last edited by ForsakenRoe; 01-12-2023 at 01:49 AM.