Pretty much 100% agree. The rework was phenomenally disappointing. I was prepared to become WARv3 or GNBv2, but now we're just a bad GNBv2 rotationally. I think PLD is going to be pretty solid defensively, but it's just not very fun to play anymore (especially since I enjoyed the dual phase playstyle).

Oath generation could have largely been fixed by just tying it to weaponskills/spells. Then you wouldn't have to worry about time on target as much. Downtime is still an issue, but being able to effectively bank two charges gives us the additional flexibility so it's an okay trade off.

The biggest problem comes in the strictness of the burst. If you want to optimize your burst, you need (at minimum) a 5 GCD set up so that you can feasibly get 2 Divine Might buffed holy spirits inside the window. (You do this by holding a previous divine might stack leading into the burst and having your combo at Royal Authority so you can "Holy Spirit -> Royal Authority -> Holy Spirit" at some point in the combo.

This just feels like it was largely untested. Does SE even have a PLD main on their team to run the changes by? At this point, they would have been better off just slapping 50-100 extra potency on all abilities on all the abilities and calling it a day instead of this half baked Gunbreaker rotation.