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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by nia_saeli View Post
    Apologies if it were unclear. My statement was more that job resources don't have to be exclusively generated for DPS. Oath Gauge being used defensively provides a much more interesting and meaningful decision than making it just another "Get 50 and Fel Cleave" option.

    I agree with all your points on the combat system as they've decided to try to evolve it beyond Stormblood. There's a lot of potential options and design space that they cut out during ShB that further cemented the DPS meta in place and the Devs have been actively making decisions to enforce the DPS-centric meta. So I hope they do something in 7.0 to help alleviate this in the future, but I'm not really counting on it.
    I would love to swap to "active mitigation" where your damage is a bunch of builders and your spenders are defensive tools. WoW went that direction and while it's had a few potholes, it's been a roaring success and is *dramatically* better than what they were doing before.

    But that would require an immense change in XIV's combat system and how it's laid out. I don't see it happening anytime soon.
    (0)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    For burst I’d say it’s more like

    For opener:
    Fast > riot > FoF > goring > req > royal > blade combo > HS (buffed) > atonements (as many as you can fit in the rest of the FoF window). I’m ignoring other oGCDs cause just use em in there somewhere.

    On repeat: hold your divine might buff as FoF comes off CD.
    Fast > riot > FoF > goring > req > HS (buffed) > royal > blade combo > HS (buffed) > atonements (as many as you can fit).

    Royal and atonement have the same potency so no point delaying FoF more than you need to, 2 GCDs instead of 3. Then for repeat rotations you’re just replacing an atonement with an additional buffed Holy Spirit within the FoF window by using a divine might you gain from your filler rotation + the divine might you gain from using royal instead of atonement within FoF.

    I wouldn’t bother with sks since 5-6 of our 8-9 GCDs in the burst window are spells and so not effected by it and without goring being a DoT we aren’t even getting any damage boost out of it anymore.
    (1)
    Last edited by Cabalabob; 01-12-2023 at 10:03 PM.

  3. #3
    Player
    Wyther's Avatar
    Join Date
    Apr 2021
    Posts
    9
    Character
    Ashrune Wytherbrand
    World
    Excalibur
    Main Class
    Goldsmith Lv 82
    It wasnt needed. PERIOD.

    There was no reason to do this, PLD was in a good spot.the "2 minute meta" is garbage and just homogenizes every class it touches.

    Theres a reason I havent touched my casters since 80, dont play my Reaper as much as I used to, and now only play Machinist when I feel like logging on. Because of the PLD changes, I dont even feel like logging on anymore. They took the class I started FFXIV with and kicked it to the curb.

    NEVER have I hated a class more than PLD right now.

    Why even stay subscribed when the class you loved since the start is now hated?
    (3)

  4. #4
    Player
    Oextra's Avatar
    Join Date
    Oct 2013
    Posts
    78
    Character
    Dehal Valdir
    World
    Excalibur
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Cabalabob View Post
    For burst I’d say it’s more like

    For opener:
    Fast > riot > FoF > goring > req > royal > blade combo > HS (buffed) > atonements (as many as you can fit in the rest of the FoF window). I’m ignoring other oGCDs cause just use em in there somewhere.

    On repeat: hold your divine might buff as FoF comes off CD.
    Fast > riot > FoF > goring > req > HS (buffed) > royal > blade combo > HS (buffed) > atonements (as many as you can fit).

    Royal and atonement have the same potency so no point delaying FoF more than you need to, 2 GCDs instead of 3. Then for repeat rotations you’re just replacing an atonement with an additional buffed Holy Spirit within the FoF window by using a divine might you gain from your filler rotation + the divine might you gain from using royal instead of atonement within FoF.

    I wouldn’t bother with sks since 5-6 of our 8-9 GCDs in the burst window are spells and so not effected by it and without goring being a DoT we aren’t even getting any damage boost out of it anymore.
    Man I didn't think about doing this, seems legit. It makes me wish they made divine might stackable.
    (0)

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