I was understandably not very happy with the new paladin changes. Some things that COULD be fixed, weren't, and some things that DIDN'T need to be fixed, were.
The rotation, for example, now seems to be Burst/Downtime as opposed to the Phys/Magic weave we did before:
For burst it seems to be: 1>2>3 >FoF>Goring>HS>Req>Blade combo> Atone x2 (or x3, if you SKS is high enough).
What we THOUGHT would be used, which is Req>HS>Blade Combo due to HS being buffed by Req, is NOT possible due to the way DM now works. With DM taking priority over Req in regards to HS/HC, you get a unbuffed HS because you need to use one of Req's charges in order for the pot buff to be attached. This could have easily been rectified with SE leaving Req at it's 5 charges, where the buffed HS and then the full blade combo would be doable with no issues whatsoever.
Basic combo is simplified down to: 1>2>3>HS>Atonex3. HS and Atone are interchangeable in that rotation, dependent on whether or not you need the spot heal from HS quicker or not. You get two of these rotations in by the time FoF is back up.
So in basic terms we get a burst window, then two "downtime" rotations. Rinse and repeat. I'm unsure what they were going for with the phys/magic weave change, but they seemed to have missed the mark on this.
Shelltron change is decent in the fact we now have another DR tool. 30% every 22.5s, based on auto attack and oath per attack. The change is bad because they COULD have used this as a chance to make Shelltron a two charge, 20 second cd per charge cooldown instead. Linking oath gauge production based solely on auto attack is just a bad way to do it, especially with dodging mechanics and shifting position in content. So now that shelltron every 22.5s is anywhere from 22.5 to possible 40s or more depending on how many AA's you had to miss due to moving or mechanics.
Bulwark is just bad. 10s of guaranteed block on a 90s cooldown. Block would be nice, if could mitigated everything. But it doesn't, new bleed mechanic included. What SHOULD have been done is block should be baked into the class itself. Your block should be 100%. You're carrying around a giant slab of metal for a damn reason, and the only class to do so. Make it a unique class mechanic of PLD, make block a 100% trait. If you think it's too powerful, fiddle with the damage reduction. Change it to 15 or even 10%. Anything is better than the current unreliable mechanic you have currently.
These are my opinions and thoughts on PLD. I'm not even going to touch on PoA or Cover or anything tied to the oath gauge to avoid giving myself brain damage.