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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Nascent flash? You could easily turn into a skill that targets other players, the heal effect can just be apart of warriors buff, you could just add the glint to any target that isn't the warrior.
    Nascent Flash CAN target other players. The WAR DOES also get the heal effect that the person targeted with nascent gets. You can't give the warrior nascent glint...only a party member when you use nascent flash. The party member with glint get's 10% reduced damage, and stem the tide which also reduces damage by another 10% for 4s.

    The warrior get's no mitigation benefits...only heals from stem the tide. Purely designed to supplement heals/mit for MT or squishy. I usually macro this to our resident SMN, BLM, or RDM.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    Nascent Flash CAN target other players. The WAR DOES also get the heal effect that the person targeted with nascent gets. You can't give the warrior nascent glint...only a party member when you use nascent flash. The party member with glint get's 10% reduced damage, and stem the tide which also reduces damage by another 10% for 4s.

    The warrior get's no mitigation benefits...only heals from stem the tide. Purely designed to supplement heals/mit for MT or squishy. I usually macro this to our resident SMN, BLM, or RDM.
    Its not impossible to rework Bloodwhetting into a targetable ability, If used on self you get the Nascent Flash effect as a healing effect, but targeting someone else will give still give you the nascent flash, but give the target nascent "glint" and the normal mitigation and barrier stuff you get from bloodwhetting.

    I don't even care too much about Nascent flash besides that, warrior isn't struggling for button space, PLD is currently the one struggling with that.

    With PLD it's much easier Holy shelltron can easily be a targetable ability, theirs no real difference in intervention then it being slightly worse.

    Edit: (because of reply)
    Changing Intervention/holy shelltron is nothing Like removing all mitigations into one button, I'm not arguing this anymore as it seems like you're not even looking at the argument, it wouldn't be "broken" If Holy shelltron is able to target other players, Intervention already does that. It wouldn't be OP if you could use it on the MT, Intervention already mitigates almost 30% damage.
    (0)
    Last edited by Rithy255; 01-19-2023 at 02:42 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Its not impossible to rework Bloodwhetting into a targetable ability, If used on self you get the Nascent Flash effect as a healing effect, but targeting someone else will give still give you the nascent flash, but give the target nascent "glint" and the normal mitigation and barrier stuff you get from bloodwhetting.

    I don't even care too much about Nascent flash besides that, warrior isn't struggling for button space, PLD is currently the one struggling with that.

    With PLD it's much easier Holy shelltron can easily be a targetable ability, theirs no real difference in intervention then it being slightly worse.
    I honestly don't know where people are getting this idea that they can't fit everything on their hot bar as PLD? This whole thread was based on the idea that PLD has a bloated tool kit. It might be bloated by maybe....ehhh...2 skills...tops.

    I have literally everything on my hot bar as a PS5 player...even provoke...shirk...potion. Do controller players even know hot to use the expanded cross hotbar?
    (1)

  4. #4
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sqwall View Post
    I honestly don't know where people are getting this idea that they can't fit everything on their hot bar as PLD?
    You also need to bind the hotbar to hotkeys, or are you a clicker?

    A comfortable amount of hotkeys (only to play the class/job) is 16-20 hotkeys maximum. right now almsot all jobs in FF go far over that.
    (0)
    Last edited by Arohk; 01-30-2023 at 06:18 PM.

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arohk View Post
    You also need to bind the hotbar to hotkeys, or are you a clicker?

    A comfortable amount of hotkeys (only to play the class/job) is 16-20 hotkeys maximum. right now almsot all jobs in FF go far over that.
    I play on PS5, I have a PS5 dualsense edge controller with back paddle's. I also don't put frivolous actions on my maain hot bar.

    Anything with a long cooldown (Passage, Hallowed, all my long cooldown mitigation, etc) are on the expanded cross hot bar.

    I also have no AOE on my main hot bar...as you don't need aoe in a raid (P3S was the only raid recently that needed aoe for a tank).

    Honestly, I have built up SOOO much muscle memory with tanking over the years....I don't even look at the hot bars hardly anymore. Once you learn a fight....you know exactly when a cooldown is going to be up again. P6S you can basically count on your 30% mitigation to be up for every tank buster.

    Now that I have dual sense edge...I can now bind 2 more macros to my controller. The game for me is like playing tekken or street fighter. It's all just hitting the right combos, and have a stupid amount of muscle memory.
    (0)

  6. #6
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sqwall View Post
    I play on PS5, I have a PS5 dualsense edge controller with back paddle's. I also don't put frivolous actions on my maain hot bar.
    If that is fine for you, good, but put yourself into the perspective of a keyboard/mouse player, we don't use the crossbar, and rotation through multiple bars is very unintutive for PC.

    i use all those hotkeys just for spells/skills:

    F1 F2 F3 F4 F5
    1 2 3 4 5 6 7 8
    RTFGH
    and 10 buttons on my mouse.

    and that isnt even enough to cover all abilities for some jobs.

    I have the impression the game devs themself don't play the game on PC, otherwise they would be aware of this problem
    (0)
    Last edited by Arohk; 02-01-2023 at 11:15 PM.

  7. #7
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arohk View Post
    If that is fine for you, good, but put yourself into the perspective of a keyboard/mouse player, we don't use the crossbar, and rotation through multiple bars is very unintutive for PC.

    i use all those hotkeys just for spells/skills:

    F1 F2 F3 F4 F5
    1 2 3 4 5 6 7 8
    RTFGH
    and 10 buttons on my mouse.

    and that isnt even enough to cover all abilities for some jobs.

    I have the impression the game devs themself don't play the game on PC, otherwise they would be aware of this problem
    Have you tried controller?
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,595
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Arohk View Post
    If that is fine for you, good, but put yourself into the perspective of a keyboard/mouse player, we don't use the crossbar, and rotation through multiple bars is very unintutive for PC.

    i use all those hotkeys just for spells/skills:

    F1 F2 F3 F4 F5
    1 2 3 4 5 6 7 8
    RTFGH
    and 10 buttons on my mouse.

    and that isnt even enough to cover all abilities for some jobs.

    I have the impression the game devs themself don't play the game on PC, otherwise they would be aware of this problem
    Have you never used modifier keys (Shift, Ctrl, Alt) before? I play the game on PC with a whopping 42 keybinds on hotbars only - without an MMO-mouse. I have two thumb buttons and that's it.

    (the following is translated for QWERTY users)

    Normal: 12345, FGVRTY, ZX, Tilde, Tab, F1-F4, M4+M5 (21 binds)
    Shift: 12345, FGVRTY, F1-F4, M4+M5 (17 binds)
    Ctrl: M4, M5, M3 (mousewheel press; using this for potions) (3 binds)
    Alt: M3 (Limit Break) (1 bind)
    [total: 42 binds]

    The absolute greatest hand stretch im doing is reaching the Y key, which is hardly an issue. Not only do I fully cover every job ability in the game, even on jobs as loaded as Paladin - I also have Sprint, Mount, Limit Break, a potion key, both duty action keys comfortably bound AND still have space for additional in-fight macros with four hotbars. Again, without even using an MMORPG-mouse.

    I highly encourage getting the hang of using Shift keybinds. The game is only as uncomfortable for PC players as they make it for themselves.
    (1)

  9. #9
    Player
    nia_saeli's Avatar
    Join Date
    Sep 2022
    Posts
    29
    Character
    Nia Saeli
    World
    Atomos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arohk View Post
    If that is fine for you, good, but put yourself into the perspective of a keyboard/mouse player, we don't use the crossbar, and rotation through multiple bars is very unintutive for PC.

    i use all those hotkeys just for spells/skills:

    F1 F2 F3 F4 F5
    1 2 3 4 5 6 7 8
    RTFGH
    and 10 buttons on my mouse.

    and that isnt even enough to cover all abilities for some jobs.

    I have the impression the game devs themself don't play the game on PC, otherwise they would be aware of this problem
    The problem with testing keybinds is that everyone has different solutions to their layout. Considering that the default for FF14 is just 1 to 0 (which seems pretty horrific to me), I get the expectation that we are all going to come up with different solutions to this.

    For example, in contrast to your preferred bindings which have 28(assuming that I counted correctly?), I have 40 relatively comfortable hotkeys with the following setup (I unbound turn and put strafe in it's place to free up Q/E since I never used them)
    Main hotbar (+shift/ctrl bound to my mouse): q 1 2 3 4 e r f z x c v
    Job specific: F1 F2 F3 F4

    This gives me 16 easily accessible keys with an additional 24 on the modifiers. I like to put the less pressed abilities like invulns/stances/LB on CTRL since it's the most awkward, and AoE Attacks and abilities that only get pressed once every 30 seconds or so on shift.

    Like, the best key binds are the ones that are most suited to each individual, but I do feel like the number of bindings they allow us can be pretty comfortable, especially when using mouse' side buttons. So I'm not sure it's a problem with SE not testing mouse and keyboard, but rather that they just kind of expect us to come up with something like the above (using modifiers and the like).
    (1)

  10. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Its not impossible to rework Bloodwhetting into a targetable ability, If used on self you get the Nascent Flash effect as a healing effect, but targeting someone else will give still give you the nascent flash, but give the target nascent "glint" and the normal mitigation and barrier stuff you get from bloodwhetting.

    I don't even care too much about Nascent flash besides that, warrior isn't struggling for button space, PLD is currently the one struggling with that.

    With PLD it's much easier Holy shelltron can easily be a targetable ability, theirs no real difference in intervention then it being slightly worse.

    Edit: (because of reply)
    Changing Intervention/holy shelltron is nothing Like removing all mitigations into one button, I'm not arguing this anymore as it seems like you're not even looking at the argument, it wouldn't be "broken" If Holy shelltron is able to target other players, Intervention already does that. It wouldn't be OP if you could use it on the MT, Intervention already mitigates almost 30% damage.
    It's going in this direction because you don't understand that intervention is NOT Holy Sheltron level of mitigation. It's a flat 20% and a HoT. To get to 30% the Paladin has to use rampart or sentinel just to get it to Holy Sheltron level of mitigation. Maybe i'm going out on a limb here and saying no PLD would use a personal mitigation....let alone sentinel to give someone else a +10% mitigation for an intervention use. I never have, very rarely does this happen. Shared tank busters....maybe stacks? 20% is still damn good mitigation.... I fail to see how I need to hand another 10% to another tank of all people for a "Just in case".
    (1)

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