Quote Originally Posted by Reinhardt_Azureheim View Post
If I may give my input... I personally prefer the way Sheltron and Intervention are right now. You can press them both in succession only gated by the internal 0.6-0.7s animation time, which is faster than a theoretical internal cooldown of 1s per use and Oath spent. Someone suggested 2s, which would be awful to properly time each for Knight's Resolve.

Another reason I prefer this is that it prevents accidental overspending from mashing your input too fast (Oblation enjoyers will know) and that being able to toss around Intervention to two targets would feel nasty powerful, even if at cost to no Sheltron for self. It recharges about every 22s for one use in autos so youd have this every 44s while DRK can double toss Oblation every 2min and mix toss with TBN every 1min.
2s wouldn't really be awful, you could even put a failsafe where it wouldn't be spent on anyone under the effect of "Knights resolve" if you were mashing it. you could make it 3s, or make it hard to "mash"

Or wild suggestion you could even have it so using Holy Shelton on another target you'll get the Knights resolve and benediction effect on self (kind of like how warrior benefits still from using flash), removing Intervention removes a space, that's not needed.

I'm not even a massive fan of how PLD can "help with double tank busters" It makes PLD charge two uses for the double tank buster, when any other tank could still help out with the other tank buster, like dark knight giving oblation, Like warrior still healing self from nascent flash, Like even gunbreaker having aurora for the after effects, while it's the strongest on PLD, the other tanks dont have to give up 42-50 seconds worth of oath build up, It's not like they could just give PLD some effects of their CD like warrior gets.