It's a slightly provocative title, but on balance, in my opinion, it's not even that far from the perception I have of buffs. But let's start from the principle of my consideration. Currently the buffs have practically all the dps and 2 healers. Basically having a buff means that this ability is important for the role you play, it is a role mechanic and must be used to the fullest in order not to play the class wrong. Consequently, being a focal point of the work, a buffer to be considered as such, it should use the buff at the best possible timing in order to be able to guarantee the entire party the best possible damage, ergo if you lose big skills of your comp you are wrong to play your job, because your job is also to be a buffer. Well, currently that is not the case. The buffs for better or for worse, with deaths or with less deaths, you use them when you need them, who cares about the others. Why does this reasoning work even if it goes against it? Because the game considers them as accessories to the gameplay and not as a fundamental job mechanic. You clear the content even if your buff doesn't even graze the burst phase of the smn which damn it only has it every minute since the last burst, he can't decide when to do it like other dps, or you clear even if the rpr or dnc doesn't have the resources when you're buffing, even when the game is shouting that maybe maybe you shouldn't buff at that instant there. "The important thing is to do the right mechanics while keeping the right uptime" and if some buffs suck maybe even a lot, all good, you have the clear. Why should I optimize my buff if I still win? Why should I play my buffer role well if I hit a lot, buff my most powerful attacks and clear without problems? In my opinion, speaking of high-end content, the role of buffer should have a much, much higher importance. There should be a complete optimization of one's role to be able to close a HIGH-end content. There should be a study behind it, making the clear fulfilling because I can play my class well. Where playing my class well is not only having the muscle memory for rotation, but also knowing when to buff and thanks to me or my fault, being able to clear HIGH-end content. Well, this reasoning seems drastic to me if we want to apply it to all classes, there are those who should do damage and there are those who should help to do damage, thinking about different optimizations. So, why do melee dps have buffs? Why is the role of buffer only an accessory and not a real job mech?

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