Quote Originally Posted by Sparkthor View Post
You should never compare a MMORPG against a Solo RPG. They don't expect the same things, and people don't expect the same things from them.
In a nutshell :
- In a solo game you can chose a bit everything you want at the moment you clear the game. So classes can be situationnal, not optimal or such, most people won't care. Also, you can pull fight which require specific classes combinaison tu manage properly as you are the one to choose the comp, and stuff are common with everyone (especially in Xeno 3 as weapon are not a gear slot)

- In a MMORPG, meta will came in, comparing everything and everyone. Why bother bring an underlheming job when other can do the same, but better ? People will follow the general thought and start to exclude people who don't play meta jobs. And in FFXIV, they choose to make sure all player can play the job they want and to be able to clear all content available.

In a nutshell, in solo game you play a team and make decision for a team. In MMO you play one character from a team, when other can be unknow people, who expect you to play meta.

Also Xeno 3 use the concept of dodge tank. A cool concept which tend to be to inconsistant in MMO : imagine if the TB would inevatably kill you if you got hit but healer would have nothing to do if you dodge ? Compare this when right now people vastly complains about crit chances on big potency attacks, when they got at least 5 of them in a classic Savage fight.
I did compare it and I don't care. /shrug All that matters is whether it's fun. Ever since 5.0 it's on a steep decline for me. As a player that's all I'm saying. As a game designer it's their job to make it work so I don't feel that way. It really is that simple. I don't see why job diversity needs to suffer for the vast majority the way it does.