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  1. #21
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
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    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Honestly I find it incredibly boring that cooldowns like Riddle of Earth get shafted this hard in an attempt to "balance" something that was apparently broken, which in my opinion kills something that I found interesting about a job.

    Short CD on Riddle of Earth felt interesting to have for niche playstyles / techs in various content, the 120s CD really kills it for me. And for what? What was broken by Monk from having this?
    (7)

  2. #22
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Honestly I find it incredibly boring that cooldowns like Riddle of Earth get shafted this hard in an attempt to "balance" something that was apparently broken, which in my opinion kills something that I found interesting about a job.

    Short CD on Riddle of Earth felt interesting to have for niche playstyles / techs in various content, the 120s CD really kills it for me. And for what? What was broken by Monk from having this?
    It was a 3 stack skill on a 30s CD with 20% mitigation... Do you really have to ask what was broken about it?
    (0)

  3. #23
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    132
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rollout View Post
    Mantra also only works on GCDs, whereas Arcane Crest just broke and provide a HoT to EVERYONE rather than just the Reaper.
    I'm pretty sure Mantra works on all healing actions(oGCDs included). The wording is "Increases HP recovery via healing actions by 10% for self and nearby party members."

    It's when the wording states "Increases healing magic potency"(such as for Temperance and Neutral Sect) that it only works for healing spells/GCDs".
    (0)

  4. #24
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by nguyentri11 View Post
    I'm pretty sure Mantra works on all healing actions(oGCDs included). The wording is "Increases HP recovery via healing actions by 10% for self and nearby party members."

    It's when the wording states "Increases healing magic potency"(such as for Temperance and Neutral Sect) that it only works for healing spells/GCDs".
    Yes. Incoming healing amount buffs affect all healing. Outgoing only affects GCDs/spells.
    (0)

  5. #25
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It's unique to the Melee role which you directly compared Monk against. Don't move the goalpost. Speaking of Reaper, you're once again ignoring Reaper only has Arcane Crest while Monk has both Riddle and Mantra. You're essentially asking for the strongest defensive CD on a Melee DPS while also have a second utility none of them have.

    The only way Riddle would stay like it was (or maybe go to a 60s) is if they axed Mantra. You aren't going to keep both in their previous state.
    Arcane Crest has two functions though. It's the personal shield and it's the party-wide regen after said shield breaks, making it both a personal defensive cooldown and party utility, on a short 30 second recast, which makes it an equivalent to Riddle of Earth and Mantra in one package on a much shorter recast.

    Monk's Mantra is a 90s recast, which is acceptable as party utility, but Riddle of Earth, meanwhile, is on a BONKERS two-minute cooldown for a personal defensive cooldown and personal HoT. Which, again, the HoT is pointless, because if I'm taking damage, I'm either fucking up something I shouldn't have taken damage from or it's a mechanic where everyone is taking damage and the healers should be taking care of that to begin with. I'm not asking for the old Riddle of Earth back, but for fuck's sake, make it a 30 second recast and a 10% damage mitigation or something.
    (2)
    Last edited by Rollout; 01-14-2023 at 05:10 AM.

  6. #26
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Yes, it makes sense Nature's Minne is a more powerful Mantra. After all, one of them is literally made to be a support class (physical ranged DPS). The fact that MNK still has support abilities on top of its DPS on top of its higher DPS performance is pretty telling tbh.

    Last I checked, No, Mantra also works for oGCDs because it affects healing actions (all abilities and GCDs), not healing magic (spells). Subtle difference in text, but a huge difference in gameplay. This means Mantra also works for Riddle of Earth. So for solo play, mantra can give a 50 potency buff to Riddle of Earth and an additional 50 potency to second wind.

    Arcane Crest is not more broken, it's just more easier to use in general after the nerf. However, skills that apply % healing to all abilities can be stronger when used by healers who benefit entirely from it, including other jobs who have healing utility like Arcane Crest. It affects their healing and their shield potencies - which can make a difference for raidwides and vastly increase potencies the more skills are used in succession. So abilities like Mantra and Nature's Minne simply get more powerful the more healing is required (works better for burst healing) compared to something like Arcane Crest - which is more stable regen.
    Fair point about Mantra working on oGCDs, I forget about the poor expressions in the game sometimes.

    And I didn't say that Arcane Crest was broken, I was referring to the shield breaking giving everyone a HoT.
    (0)

  7. #27
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    It was a 3 stack skill on a 30s CD with 20% mitigation... Do you really have to ask what was broken about it?
    Ransu, I know that in theory it was broken, but what I am asking about is where Monk broke something in practice that other melees would be at a significant disadvantage without mitigation available as similar to Monk.

    I think going from 3x 30s CD on 3 GCDs duration of 20% mitigation down to 1x 120s at 10s duration with a small regen is a massive overkill of a reduction. Maybe something like 2x 60s CD would've been enough, which would be in line with like Summoner's Radiant Aegis. But reducing it "this" much felt weird.
    (3)

  8. #28
    Player
    sootfoot's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Rumblebee Stonebone
    World
    Maduin
    Main Class
    Gladiator Lv 90
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters
    (1)

  9. #29
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by sootfoot View Post
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters
    Sir, this is the DPS forum and a discussion about Monk's Riddle of Earth.
    (7)

  10. #30
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,515
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Semirhage View Post
    Yes. Incoming healing amount buffs affect all healing. Outgoing only affects GCDs/spells.
    Not correct and I can prove it.



    Signal words:
    Incoming -> Recovery, received from
    Outgoing -> Potency
    Spell only -> Magic Potency, by Healing Magic
    All Actions -> Healing Actions

    I won't blame you for not knowing any better, as the only "all-actions outgoing" boost is on Astrodyne right now and actions that boosted incoming recovery by Healing Magic were dated since Shadowbringers came out.
    (1)

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