When you mentioned the effect being penalizing, I had assumed you were referring to the late ShB iteration of Riddle of Earth where the mit effect actually was split between each stack and I appeared to have assumed incorrectly and I apologise for that.
However, call pre-6.3 RoE penalizing/punishing if you want, but I did not see it that way. It just meant it had an effective duration of ~5 seconds and I find that to be a fair trade when it had such a short cooldown as well as multiple charges (effectiveness of the mit aside). You could argue that the stacks for what should be a simple utility skill was unnecessary and an ease of use change was needed, and I would agree- but regardless I personally did not think it was penalizing- on the contrary, it was very forgiving considering how much mit you had in spades. To the point that I'd say that a nerf was warranted because of how unintentionally tanky MNK was prior to 6.3, but not to the severity that it is now.
I engaged with your post because I simply did not agree with a few things that you said and/or wanted to speak my own piece as someone that's spent (read: wasted) a lot of time in MNK discussion.
As for the tangent, I was not trying to imply that MNK nor any other job does not need personal utility. I specifically said that the extra regen from RoE is not needed and that is because I find it superfluous and weak, MNK already has a heal-adjacent tool in Mantra, on top of being one of the best jobs to utilize Bloodbath. RoE does not need a heal to be an effective personal mit tool either, as almost every version of the skill has always been borderline broken with how much damage reduction it gives (especially when Fists of Earth was still a thing).
I care, because I play Monk and I am personally invested in discussion surrounding it and any changes involving it. My point is that the current version of RoE sucks (and always has sucked, to be fair) because it's an overcorrected nerf. If you had to ask me how I would've nerfed it, however- remove the stacks as well as extra charges, just make it a flat 5 second duration, give it a 30 or 60 second cooldown. Easier to use and understand than pre-6.3 RoE, but not on a bafflingly long cooldown with a pity heal like current RoE.



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