I never said RoE added mitigation per stack. Nor did I say you lose mitigation as you lose stacks. That is never how it worked, so please don't twist my words around in order to establish a point.
https://www.youtube.com/watch?v=3FHYPbiAC8o&t=1858s]
Again, you lost mitigation when you used weaponskills when RoE was active. Again, this penalizes you for punishing the enemy. The way it is worded in this video by Mr. Happy is you lose the effect of RoE after the timer expires, or after the use of three weaponskills, which means if you did care (participated in fights) where the incoming damage was consistent, you could not get the full 10s of mitigation since MNK would burn through three weaponskills faster than you can say the word. Furthermore, ShB's iteration of the skill granted True North, along with mitigation. This was removed because they no longer needed that much TN with the removal of 4/6 positional attacks in EW.
A lot of people around here really hate it when the decisions of the dev team are defended. Firstly, I did have a typo on my post. I put 1500 pot instead of 500 pot, so my mistake there. With that out of the way though, if you want to argue that MNK does not need the heal, then go ahead and also take away abilities like Curing Waltz, Shake it off, Clemency, along with any other non-role skill variations of healing abilities given to non-healers. I don't know how high you go in terms of difficult content, but my own anecdotal case would argue otherwise as these skills have been helpful for me. When playing as a healer, I often appreciate players who actually utilize these skills to help alleviate some of the pressure when incoming damage is quite high. They can also be lifesavers if one or even both healers are down. I quite honestly don't even know what you're talking about, or if you're arguing just for the sake of arguing to get frustration off of your chest. Mechanics do exist the warrant to use of these skills, and that is the point.Compared to previous iterations of RoE this change is quite bad, actually. Completely ignoring the fact that MNK doesn't even need the heal- the regen only amounts to 500 potency which would make it equal to Second Wind, however HoTs cannot crit. So that just leaves the mitigation, which is a net nerf considering that not that many mechanics actually deal frequent damage within a 10s timeframe and when there are that do, old RoE was able to handle it just fine with its charges and shorter cooldown.
Additionally, giving MNK a "better" personal mit is hardly the most pressing issue on the job. Compared to other problems that could be done with a hotfix, opting to change RoE again for the third time in the past 3 years just feels unnecessary.
As for pressing issues the job needs addressed, that is not what we are talking about. We are talking about RoE and the changes to it. It's now flat 20% mitigation for 10s, and with a bonus regen for a little something extra. You're right, the job probably doesn't actually needi it, but who cares? It's there to help out. If your argument is MNKs don't need the mitigation or the heal, then I am not sure what your angle is as the poster I was conversing with did not like losing the stacks, and the increase to the recast timer. If your argument is they do not need these skills, then the removal of stacks and increased CD duration should be well within your favor.