*happy machinist noises*
I'm not sure why WAR is getting even more healing power, but I'm not complaining. Now I can forget about the healer in a dungeon entirely.
*happy machinist noises*
I'm not sure why WAR is getting even more healing power, but I'm not complaining. Now I can forget about the healer in a dungeon entirely.
Right. Tanks already have more buttons than most other jobs as it is, and PLD was the absolute worst for Button Bloat. Adding an extra button there is definitely a set back.I hope the tank stance addiction button gets removed. No need for redundant buttons. And I'm pretty sure based on the wording the button to turn on tank stance no longer removes it and doesn't change to button to remove it. It's the ast card problem, no one needed a button the only removes an effect.
It's funny when you think they also just added a another ability ontop of PLD, they need to cutdown PLD's bloat generally by merging abilities, Req should turn into Confit button or something at least.
I don’t get the tank stance removal button. Why? This game needs more buttons that combine multiple actions, not splitting something that was working fine into more buttons.
Edit: just checked the warrior page and it still says that Defiance “ends upon reuse” so, unless I’m missing something, it looks like it’s just redundant and useless.
Last edited by Toutatis; 01-10-2023 at 06:42 PM.
It just changes the button to remove defiance after you have used it. To be fair it stands out better.I don’t get the tank stance removal button. Why? This game needs more buttons that combine multiple actions, not splitting something that was working fine into more buttons.
Edit: just checked the warrior page and it still says that Defiance “ends upon reuse” so, unless I’m missing something, it looks like it’s just redundant and useless.
It is the same just the action changes so no extra buttons.I don’t get the tank stance removal button. Why? This game needs more buttons that combine multiple actions, not splitting something that was working fine into more buttons.
Edit: just checked the warrior page and it still says that Defiance “ends upon reuse” so, unless I’m missing something, it looks like it’s just redundant and useless.
Last edited by Masekase_Hurricane; 01-10-2023 at 06:57 PM.
They are really obsessed with that shitty 2 min burst window thing, they decided to give a mit that 2 min timer. this is really dumb.
Can anyone help me? For some reason my lvl 90 dungeon is locked behind "not yet finished" notice. Naturally, I've played them multiple times before. Did they add something which is now required or what? I read the patch notes but didn't see anything.
Ok, re-reading them, maybe I need better glasses. Is it this Lapis manalis? Maybe?
Last edited by Tale_Schmitt; 01-10-2023 at 08:06 PM.
I already hate the new buttons. They look so gross
With the changes it nice i can see them later on trying to consolidate some of it right after atonement stacks used then it changed holy circle/spirt DV finally can be used with out a heal( that should had been a QOL two expansions ago but i digress) Laugh a bit when i saw dismantle. they took it out and then put it back in just so mch will have some utility which it a good thing
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
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