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  1. #51
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Knot_D View Post
    But it's 2 minutes mitigation... Why though? The regen is also "self" regen compared with RPR's Arcane Crest that's available every 30 seconds but AoE.

    I might don't mind if it's 1 minute but... 2 minutes for 10 seconds damage reduction are too long to just use, for example, on Barbie EX
    I am unfamiliar with RPR, but also not really aiming to compare one melee to the next in terms of their self-sustain. I think it's probably important to ask if RPR needs 10% mitigation every 30s, especially considering that they should almost never be at the top of the aggro list. I should backtrack a bit and not say RoE makes MNK more sustainable, but rather it gives their self-sustain more efficacy.

    I will point out again that MNK do have RoW and Bloodbath, which have the same 90s recast, and really should be used together. It is a really potent Regen, especially when combined with their passive GL3 trait. 20% mitigation for 10s is a massive amount of damage reduction, and should be coordinated for when incoming damage is highest. Then you also add a total of 1500 pot to restore a lot of health that is lost. I think 120s is fine for the majority of bosses in the game. The game would need far more hard hitting bosses to warrant anything less than 2min, honestly.
    (0)
    Last edited by Gemina; 01-10-2023 at 03:45 PM.

  2. #52
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Does paladin now have more skills than will fit on 3 bars (including role actions) ?
    (0)

  3. #53
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rithy255 View Post
    I'm somewhat excited but a bit disappointed with how they went about reworking goring blade into another "press every 1 minute button" Having magic outside burst is a huge W In my opinion, allows PLD to flow more and feel less strict, you can save your holy spirit (outside of raid buff), for 1. need a small sustain, 2. go into ranged Pld might actually feel so good at higher levels.

    A big issue is PLD is going to feel even worse before they get magic, it's going to be 1, 2, 3 still in ARR, hw You don't even have dot management, they really need to look at how PLD plays early game because it feels really boring and will put off people levelling the job, In general PLD still needs a bit more polish in my opinion it's got a bunch of bloat (cover & shield bash), it's got still a clunky raid wide in Passage, also I really dislike intervention I'm hoping the rework it so you don't have to actively be mitigating rampart/sentinel to get "bonus" effects aka the same effect as your normal CD.

    PLD likely going to be in a really good spot for Level 90 content, it's going to be actually be a good MT option with how PLD's get generally more uses out of holy Shelltron but now doesn't lack a personal, I think warrior might still need a Damage buff, we're unsure about if PLD gonna have big numbers or not right now.
    I agree with most of this, but I feel like DoT management shouldn't be a thing for ANY tank. It wasn't even much in the way of management. I say this having played jobs in other games that actually juggled DoTs for their DPS. I know DoTs meant more back when aggro was different, but those days are behind us and it's time to move away from that.


    Quote Originally Posted by ICountFrom0 View Post
    Does paladin now have more skills than will fit on 3 bars (including role actions) ?
    It only gained one button with bulwark. The tank stance is an interchanging action.
    (0)

  4. #54
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Why does WAR get more healing buffs? Why don't they ever buff DRK or SCH the same way?
    Because that would require them to actually assess DRK and SCH, and make them come to the conclusion that both need a rework. Which is something the devs would rather not admit when they can come up with some ridiculous reason that DRG, the poster boy for "fine as a job", needs a rework.

    Quote Originally Posted by RobynDaBank View Post
    Isn't DRK pretty good compared to the other tanks when it comes to damage? It's a de-facto choice during World First races.
    Damage means nothing when the job feels bad to play.
    (4)
    Last edited by RyuDragnier; 01-10-2023 at 04:19 PM.

  5. #55
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,876
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Damage means nothing when the job feels bad to play.
    100% agree I might love big swords, magic but if dark knight feels not fun to play why play it? even if it's meta I'm having way more fun on Paladin or gunbreaker.

    Dark knight needs a rework really badly it might be "meta" but that doesn't mean it's a well balanced or fun job for most people
    (4)

  6. #56
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by HyonaCookie View Post
    Why does WAR get more healing buffs? Why don't they ever buff DRK or SCH the same way?
    As a SGE main, I am now thinking of switching class to WAR, my heals would be more efficient.
    (3)
    やはり、お前は……笑顔が……イイ

  7. #57
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Monk's new Riddle of Earth paired with new Bard's Nature Minne... uh healers?
    (2)

  8. #58
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,876
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shibi View Post
    As a SGE main, I am now thinking of switching class to WAR, my heals would be more efficient.
    You get regens and barriers on warrior, you have more survivability aswell, my only downside would be that you don't have a rez, I think they might add that next major patch where warrior idk magically throws that axe at someone to revive them.
    (3)

  9. #59
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Old RoE is a penalizing ability, which many players - myself included grow sick of. The old RoF would reduce the amount mitigated once you start using weaponskills, which is absolutely horrendous, especially in fights where damage is coming out consistently like Barb EX. You really did not need the three stacks, especially when taking this penalty into account..
    RoE's mit effect did not add per stack, that was only present in the ShB iteration of the skill. Pre 6.3 RoE was a flat mit for 3 GCDs, the effect itself did not degrade per stack lost.

    Quote Originally Posted by Gemina View Post
    I will point out again that MNK do have RoW and Bloodbath, which have the same 90s recast, and really should be used together. It is a really potent Regen, especially when combined with their passive GL3 trait. 20% mitigation for 10s is a massive amount of damage reduction, and should be coordinated for when incoming damage is highest. Then you also add a total of 1500 pot to restore a lot of health that is lost. I think 120s is fine for the majority of bosses in the game. The game would need far more hard hitting bosses to warrant anything less than 2min, honestly.
    Compared to previous iterations of RoE this change is quite bad, actually. Completely ignoring the fact that MNK doesn't even need the heal- the regen only amounts to 500 potency which would make it equal to Second Wind, however HoTs cannot crit. So that just leaves the mitigation, which is a net nerf considering that not that many mechanics actually deal frequent damage within a 10s timeframe and when there are that do, old RoE was able to handle it just fine with its charges and shorter cooldown.

    Additionally, giving MNK a "better" personal mit is hardly the most pressing issue on the job. Compared to other problems that could be done with a hotfix, opting to change RoE again for the third time in the past 3 years just feels unnecessary.
    (3)
    Last edited by VentVanitas; 01-10-2023 at 05:12 PM.

  10. #60
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I hope the tank stance addiction button gets removed. No need for redundant buttons. And I'm pretty sure based on the wording the button to turn on tank stance no longer removes it and doesn't change to button to remove it. It's the ast card problem, no one needed a button the only removes an effect.
    (0)

  11. 01-10-2023 06:03 PM

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