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  1. #21
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HollowedDoll View Post
    Sure glad they decided to introduce more button bloat for tanks.
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    Quote Originally Posted by Fawkes View Post
    I would assume it's just a cosmetic change and the button auto-swaps depending on if you have stance on or not. Basically just another way to see that you forgot to turn stance on.
    If the stance buttons are toggles, good UI/UX practice would be for the buttons to change color or shape when active so that you can tell by looking at them and nothing else whether pressing them will turn something on or off. It would be a good thing if this is how they handled it.

    However, we have some conflicting signals here. The updated Job Guides don't show "This button cannot be assigned to a hotbar." so maybe they are extra buttons. It would be better if they are still the same buttons, just color changing to indicate state.
    (0)
    Last edited by Rongway; 01-10-2023 at 12:44 PM.

  2. #22
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    with how stance buffs work probably still works the same
    just if you want that buff off right away you push it
    (0)

  3. #23
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    I knew they would nerf nin to the point monk and drg would become the only melees worth playing in pvp, again.
    (0)
    Last edited by Fourbestintoner; 01-10-2023 at 12:44 PM.

  4. #24
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    (6)

  5. #25
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Knot_D View Post
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    Now we need to dig up those topics about what melee dps has the best survivability.
    (0)

  6. #26
    Player
    Bissonnettzi's Avatar
    Join Date
    Apr 2020
    Posts
    51
    Character
    Nika Akame
    World
    Balmung
    Main Class
    Viper Lv 100
    Yeah i knew it from the start, pvp ninja was too good, and it would just slowly get nerfed until it tips over into the trash. They need to fully rework it, not keep nerfing it
    (0)

  7. #27
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
    Posts
    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    This change is probably for level syncing content like dungeons and fates. It’s so annoying it gets turned off when you level sync. The way it is going to be now makes it so raids will be the only time you need to turn it off if you are the OT. I think it’s a great change.
    (0)

  8. #28
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Knot_D View Post
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    Old RoE is a penalizing ability, which many players - myself included grow sick of. The old RoF would reduce the amount mitigated once you start using weaponskills, which is absolutely horrendous, especially in fights where damage is coming out consistently like Barb EX. You really did not need the three stacks, especially when taking this penalty into account.

    What this does is gives MNKs even more sustainability than they already had before. RoW+Bloodbath could already be used for essentially what was a pretty powerful regen effect, and now they have two, plus a consistent 20% mitigation.
    (1)

  9. #29
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,313
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    To me about the tank stances is that they might be thinking about bringing stance dancing back as Atonement if you look at the job guide has a thing stating that it can only be used while under Iron Will. I'm so glad you can use Curing Waltz and Shield Samba while doing your steps. Also glad Bard in PVP won't be missing out on the damage increase from their LB.
    (0)

  10. #30
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    It just makes for smoother weaving. Disabling a buff effect normally has a slight delay attached. It's one of the reasons why the old Defiance/Deliverance swaps were so smooth, because you never disabled a buff on WAR, you only activated them. If this addresses what I think it does, it's a QoL change. Hopefully they had the sense to make the two effects share a button, though.
    (1)

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