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  1. #11
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raoabolic View Post
    Who said anything about damage. I want my freakin' HW era DRK again! ;A;
    No one said anything about damage but in the context of asking for more sustain on top of that is weird IMO.
    (0)
    Mortal Fist

  2. #12
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deceptus View Post
    Re: PLD

    This isn't the "full emergency rework" they made it out to be. Some potencies got adjusted, dots removed, and bulwark added back.

    Overall, relatively tame and lackluster.
    Eh, it kinda seems like they just shifted away from the Physical > Magical cycle a bit. It reads like you're intended to use your main combo to cast a buffed Holy Spirit and instead use Requiescat charges to cast the full Confiteor/Blade combo.
    (2)
    Last edited by Darkstride; 01-10-2023 at 12:24 PM.

  3. #13
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I think going to start telling healers who want more offensive skills to just play WAR.

    Quote Originally Posted by Tehmon View Post
    Dancer buffs are sexy as hell!
    Man, the amount of times I've tried to use Samba and Curing Waltz mid-dance is embarrassing to admit.
    (9)

  4. #14
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,216
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Mch finally got the thing... but still has issues.. Hey SE! Fix Mch aoe, flamethrower still useless af and queen/turret needs aoe damage...
    (3)

  5. #15
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    (12)

  6. #16
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    As long as the Tank Stance button also continues to toggle it, I'm going to keep this new button unbound I think.
    (0)
    Mortal Fist

  7. #17
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I think it's now defaulted ON and you're going to have to turn it off instead of the other way around. Which is good for dungeons.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #18
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,602
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I was so confused when I got to the end of the job changes and saw this. I reaaaaaaly hope it's not a requirement.
    (0)

  9. #19
    Player
    Tehmon's Avatar
    Join Date
    Feb 2022
    Posts
    449
    Character
    Ryutaro Mori
    World
    Omega
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Gemina View Post
    I think going to start telling healers who want more offensive skills to just play WAR.


    Man, the amount of times I've tried to use Samba and Curing Waltz mid-dance is embarrassing to admit.
    Hey we've all done it, just confirms how the change was probably needed! I'm just happy that doing Technical Step feels less like a prison now and you have some engagement by being able to hit Waltz or Samba during it.
    (1)

  10. #20
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I would assume it's just a cosmetic change and the button auto-swaps depending on if you have stance on or not. Basically just another way to see that you forgot to turn stance on.
    (9)

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