Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 78

Hybrid View

  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,634
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I was so confused when I got to the end of the job changes and saw this. I reaaaaaaly hope it's not a requirement.
    (0)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    with how stance buffs work probably still works the same
    just if you want that buff off right away you push it
    (0)

  3. #3
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    I knew they would nerf nin to the point monk and drg would become the only melees worth playing in pvp, again.
    (0)
    Last edited by Fourbestintoner; 01-10-2023 at 12:44 PM.

  4. #4
    Player
    Bissonnettzi's Avatar
    Join Date
    Apr 2020
    Posts
    54
    Character
    Nika Akame
    World
    Balmung
    Main Class
    Viper Lv 100
    Yeah i knew it from the start, pvp ninja was too good, and it would just slowly get nerfed until it tips over into the trash. They need to fully rework it, not keep nerfing it
    (0)

  5. #5
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    (6)

  6. #6
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    971
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Knot_D View Post
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    Now we need to dig up those topics about what melee dps has the best survivability.
    (0)

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Knot_D View Post
    I don't know why they nerf MNK's Riddle of Earth into 2 mins cooldown that only gives 10s damage reduction and self regen?

    Old 3 stacks RoE was way better than this...
    Old RoE is a penalizing ability, which many players - myself included grow sick of. The old RoF would reduce the amount mitigated once you start using weaponskills, which is absolutely horrendous, especially in fights where damage is coming out consistently like Barb EX. You really did not need the three stacks, especially when taking this penalty into account.

    What this does is gives MNKs even more sustainability than they already had before. RoW+Bloodbath could already be used for essentially what was a pretty powerful regen effect, and now they have two, plus a consistent 20% mitigation.
    (1)

  8. #8
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Gemina View Post
    Old RoE is a penalizing ability, which many players - myself included grow sick of. The old RoF would reduce the amount mitigated once you start using weaponskills, which is absolutely horrendous, especially in fights where damage is coming out consistently like Barb EX. You really did not need the three stacks, especially when taking this penalty into account.

    What this does is gives MNKs even more sustainability than they already had before. RoW+Bloodbath could already be used for essentially what was a pretty powerful regen effect, and now they have two, plus a consistent 20% mitigation.
    But it's 2 minutes mitigation... Why though? The regen is also "self" regen compared with RPR's Arcane Crest that's available every 30 seconds but AoE.

    I might don't mind if it's 1 minute but... 2 minutes for 10 seconds damage reduction are too long to just use, for example, on Barbie EX
    (2)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Knot_D View Post
    But it's 2 minutes mitigation... Why though? The regen is also "self" regen compared with RPR's Arcane Crest that's available every 30 seconds but AoE.

    I might don't mind if it's 1 minute but... 2 minutes for 10 seconds damage reduction are too long to just use, for example, on Barbie EX
    I am unfamiliar with RPR, but also not really aiming to compare one melee to the next in terms of their self-sustain. I think it's probably important to ask if RPR needs 10% mitigation every 30s, especially considering that they should almost never be at the top of the aggro list. I should backtrack a bit and not say RoE makes MNK more sustainable, but rather it gives their self-sustain more efficacy.

    I will point out again that MNK do have RoW and Bloodbath, which have the same 90s recast, and really should be used together. It is a really potent Regen, especially when combined with their passive GL3 trait. 20% mitigation for 10s is a massive amount of damage reduction, and should be coordinated for when incoming damage is highest. Then you also add a total of 1500 pot to restore a lot of health that is lost. I think 120s is fine for the majority of bosses in the game. The game would need far more hard hitting bosses to warrant anything less than 2min, honestly.
    (0)
    Last edited by Gemina; 01-10-2023 at 03:45 PM.

  10. #10
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Old RoE is a penalizing ability, which many players - myself included grow sick of. The old RoF would reduce the amount mitigated once you start using weaponskills, which is absolutely horrendous, especially in fights where damage is coming out consistently like Barb EX. You really did not need the three stacks, especially when taking this penalty into account..
    RoE's mit effect did not add per stack, that was only present in the ShB iteration of the skill. Pre 6.3 RoE was a flat mit for 3 GCDs, the effect itself did not degrade per stack lost.

    Quote Originally Posted by Gemina View Post
    I will point out again that MNK do have RoW and Bloodbath, which have the same 90s recast, and really should be used together. It is a really potent Regen, especially when combined with their passive GL3 trait. 20% mitigation for 10s is a massive amount of damage reduction, and should be coordinated for when incoming damage is highest. Then you also add a total of 1500 pot to restore a lot of health that is lost. I think 120s is fine for the majority of bosses in the game. The game would need far more hard hitting bosses to warrant anything less than 2min, honestly.
    Compared to previous iterations of RoE this change is quite bad, actually. Completely ignoring the fact that MNK doesn't even need the heal- the regen only amounts to 500 potency which would make it equal to Second Wind, however HoTs cannot crit. So that just leaves the mitigation, which is a net nerf considering that not that many mechanics actually deal frequent damage within a 10s timeframe and when there are that do, old RoE was able to handle it just fine with its charges and shorter cooldown.

    Additionally, giving MNK a "better" personal mit is hardly the most pressing issue on the job. Compared to other problems that could be done with a hotfix, opting to change RoE again for the third time in the past 3 years just feels unnecessary.
    (3)
    Last edited by VentVanitas; 01-10-2023 at 05:12 PM.

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast