I'll have to see how it works when the servers go up. Maybe it'll make more sense then.It just makes for smoother weaving. Disabling a buff effect normally has a slight delay attached. It's one of the reasons why the old Defiance/Deliverance swaps were so smooth, because you never disabled a buff on WAR, you only activated them. If this addresses what I think it does, it's a QoL change. Hopefully they had the sense to make the two effects share a button, though.
Those PLD changes are....wholesome. I'm personally still not liking them on paper, but will have to try it firsthand when the server comes up!
Psstt! For every buff other jobs get in their damage, especially in their burst window, are also a buff to our Chain Stratagem!![]()
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
People heard PLD was changing and immediately looked to what happened to summoner. Y'all are sad.It didn't even lose all the DoTs. Circle of Scorn is still the same.
Divine Veil finally got its overdue update and more healing got woven in. Overall, there were great changes to that and other jobs.
It kind of is. Now you just burst Fight or Flight and Requiescat together instead of using it separately. Goring Blade too, it looks like. It does kind of lose something not using Goring Blade as often, although we use Holy Spirit instead.
They did. WAR spams Storm's Path and PLD spams Royal Authority. WAR does Fell Cleaves sometimes, PLD does Holy Spirit sometimes. WAR uses Inner Release, PLD uses Requiescat.
Where PLD is better and has been better even before this, is they have a whole extra combo after Confiteor, whereas WAR doesn't have a combo after Primal Rend (hint 7.0).
What helps break up the 1-2-3 combo compared to WAR is that PLD also gets to spam 3 Atonements regularly.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It says no such thing.
Sword Oath is one of the two statuses granted by completing a melee combo. The other is the new Holy Spirit/Circle booster. The PLD basic combo will be:Originally Posted by Job Guide: Paladin
Delivers an attack with a potency of 380.
Additional Effect: Restores MP
Can only be executed while under the effect of Sword Oath.
Fast Blade > Riot Blade > Royal Authority > Holy Spirit > Atonement > Atonement > Atonement
with the Holy Spirit able to be shuffled into the Atonements if a moment at distance is required.
Last edited by Rongway; 01-10-2023 at 01:25 PM.
Error 3102 Club, Order of the 52nd Hour
It's like how DRK still has "Darkside", its former DPS stance, that turns on when you use Edge of Shadow. If you didn't notice that these DPS stances still remain as traits in some form since Shadowbringers, then you weren't paying close attention.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I don't think you play Paladin if you don't know how much these changes do to our rotation, it's not summoner levels of rework but It's pretty massive a lot more then any recent change other then SMN. It's not "small adjustments"People heard PLD was changing and immediately looked to what happened to summoner. Y'all are sad.It didn't even lose all the DoTs. Circle of Scorn is still the same.
Divine Veil finally got its overdue update and more healing got woven in. Overall, there were great changes to that and other jobs.
EDIT: just adding circle of scorn is nothing like how goring blade or valor worked, they were strict and always apart of our rotation, Scorn you press on cooldown lol.
Dang so when I read that I remembered that Sword oath used to be the name of one of the stances for PLD. And I had just read the Iron Will removal thing so it stuck in my mind when reading the Atonement section. As I had been pondering why did they give a stance off button. Which is still confusing and unless we need to actually use it all of the turn off X for the tanks button isn't gaining a spot on my cross hotbars. Doesn't mean that they're not thinking about going back to stance dancing. Not that it worked well since all you ended up doing is gaining enough enmity so that you could then turn that stance off in order to dps better. Which would go against their whole we want to make things easy on everyone mentality they've developed. Even if stance dancing was slightly more engaging.It says no such thing.
Sword Oath is one of the two statuses granted by completing a melee combo. The other is the new Holy Spirit/Circle booster. The PLD basic combo will be:
Fast Blade > Riot Blade > Royal Authority > Holy Spirit > Atonement > Atonement > Atonement
with the Holy Spirit able to be shuffled into the Atonements if a moment at distance is required.
I hope the PLD change is decent, because those potency changes look oof at face-value. But idk how those line up anymore, so... who knows, it might pay off.
But what the hell is up with Shake it Off? xD
Where's the range increase for Succor on Scholar? Nobody asked for a separate button that turns off tank stance. Nobody asked for a buff to Shake-It-Off. Warriors are not the healer, stop acting like they are. Where's the removal of the MP cost from The Blackest Night? Where's the raid buff for Machinist that people keep asking for? Square Enix has heavily failed their players with this patch.
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