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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    Re: PLD

    This isn't the "full emergency rework" they made it out to be. Some potencies got adjusted, dots removed, and bulwark added back.
    It kind of is. Now you just burst Fight or Flight and Requiescat together instead of using it separately. Goring Blade too, it looks like. It does kind of lose something not using Goring Blade as often, although we use Holy Spirit instead.

    Quote Originally Posted by RobynDaBank View Post
    I thought everyone was super anxious they'll take a hammer to the Job and remake it a WAR/GNB clone.
    They did. WAR spams Storm's Path and PLD spams Royal Authority. WAR does Fell Cleaves sometimes, PLD does Holy Spirit sometimes. WAR uses Inner Release, PLD uses Requiescat.

    Where PLD is better and has been better even before this, is they have a whole extra combo after Confiteor, whereas WAR doesn't have a combo after Primal Rend (hint 7.0).

    What helps break up the 1-2-3 combo compared to WAR is that PLD also gets to spam 3 Atonements regularly.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,614
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deceptus View Post
    Re: PLD

    This isn't the "full emergency rework" they made it out to be. Some potencies got adjusted, dots removed, and bulwark added back.

    Overall, relatively tame and lackluster.
    Eh, it kinda seems like they just shifted away from the Physical > Magical cycle a bit. It reads like you're intended to use your main combo to cast a buffed Holy Spirit and instead use Requiescat charges to cast the full Confiteor/Blade combo.
    (2)
    Last edited by Darkstride; 01-10-2023 at 12:24 PM.

  3. #3
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,228
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Mch finally got the thing... but still has issues.. Hey SE! Fix Mch aoe, flamethrower still useless af and queen/turret needs aoe damage...
    (3)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    (12)

  5. #5
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    As long as the Tank Stance button also continues to toggle it, I'm going to keep this new button unbound I think.
    (0)
    Mortal Fist

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I think it's now defaulted ON and you're going to have to turn it off instead of the other way around. Which is good for dungeons.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,733
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    I would assume it's just a cosmetic change and the button auto-swaps depending on if you have stance on or not. Basically just another way to see that you forgot to turn stance on.
    (9)

  8. #8
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
    Posts
    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    This change is probably for level syncing content like dungeons and fates. It’s so annoying it gets turned off when you level sync. The way it is going to be now makes it so raids will be the only time you need to turn it off if you are the OT. I think it’s a great change.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think the only thing that really confuses me is adding a new ability for tanks to disable our tank stance. We could just use it, and then tap it to turn it off before. Simple and effective. Maybe there's something I'm missing here, but that seems...off, and very unnecessary.
    It just makes for smoother weaving. Disabling a buff effect normally has a slight delay attached. It's one of the reasons why the old Defiance/Deliverance swaps were so smooth, because you never disabled a buff on WAR, you only activated them. If this addresses what I think it does, it's a QoL change. Hopefully they had the sense to make the two effects share a button, though.
    (1)

  10. #10
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    It just makes for smoother weaving. Disabling a buff effect normally has a slight delay attached. It's one of the reasons why the old Defiance/Deliverance swaps were so smooth, because you never disabled a buff on WAR, you only activated them. If this addresses what I think it does, it's a QoL change. Hopefully they had the sense to make the two effects share a button, though.
    I'll have to see how it works when the servers go up. Maybe it'll make more sense then.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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