SMN's reworked levelling experience sucks till DWT, so it's not like this PLD stuff is the first time. Like, why don't Ruby/Topaz/Emerald Ruin have a different spell animation to Ruin 1/3? It's pretty lazy looking. Not to mention how insanely strong SMN is at specific level brackets, it demolishes at 70 so UCOB and UWU DPS checks don't exist. Well, they already didn't exist cos of the number crunch's effect, but this is icing on the cake. But yes, it's all the more reason for a level crunch to happen at some point. Some classes have such large windows between 'learn new thing' levels. IIRC Archer has a gap from 18-30, that's TWELVE levels of sod all. Admittedly, it's early so those levels are comparatively faster, but it's shocking all the same.

Fill the earlier levels with lower level variants of kit. Like why does WHM go till 52 before getting their Gauge, and 74 before it doesn't cost your damage to interact with the damn thing? Why can't Paladin get a lower level version of Holy Spirit/Circle at 40-45?