Divine Might is a really cool idea but it's half-baked. It's the cartridge gauge except you can only have one shell. FoF *or* Req has to stay because that's how the game is designed. If we're being really lazy, you'd just copy WAR or GNB and be done with it. I favor copying WAR, myself, because aside from it being too idiot-proof and lacking oGCDs, it's a simple monke brain gameplay experience.

Sheltron/Holy Sheltron removed. Intervention can now be cast on self or on allies for 15% damage reduction (Heart of Stone/Corundum clone.) No resource cost. Cover is a 2 minute cooldown, no resource cost, no changes (still useless in raids but that's fine.)

Oath Gauge renamed to Divine Might gauge. Generate 20 Divine Might from Royal Authority with combo bonus, 10 from Goring Blade with combo bonus. Casting Holy Spirit, Holy Circle, or Clemency will consume 50 Divine Might if available to increase potency and remove cast time. If this would be tricky to program (it sounds tricky), I guess just add some kind of button like Infuriate that simply consumes gauge and applies the effects as a buff? I would prefer to not lose the ability to hardcast those spells, as it is unlikely to affect meaningful gameplay balance but preserves a tiny bit of class flavor and it *is* nice to have the option to potentially save a scuffed normal run by hardcasting a few Clemency.

Goring Blade now applies a 10% damage up buff lasting 30 seconds, stacks to up to 60 seconds. Potency of actions adjusted to compensate. Atonement is removed.
Passage at Arms removed, Divine Veil improved to be equivalent to Shake It Off. Yes, this is a loss of class fantasy but I can't see any practical way of remedying this issue. Wings is useless in most circumstances because of its oddities, but if it were adjusted to be reliable and useful it would result in PLD being the only tank with two separate raidwide mitigation tools, which would present major balance concerns.

Req remains as it is on live, except it turns into Confiteor when activated and it has 25yd range. This is our Inner Release, it's fine as it is on live (aside from requiring a plugin to reduce button bloat), it's one of the only things in this rework that is absolutely done right.

I don't think PLD would need an Infuriate analogue, because we'd have two oGCDs to fiddle with (Spirits/Circle) instead of just one. If it feels too slow/low DPS without Infuriate involved, then you could just increase builders to 30 and 20 respectively and I think it would accomplish the same basic idea of "moar fell cleaves." I don't think Circle of Scorn needs to lose the dot/be changed, because it's a single dot effect and the way that fights are designed tends to mean it gets to run its full duration anyway. Goring Blade dot was the one that kept getting trimmed at bad times.



I'm sure someone familiar with GNB could do this but for GNB copycat instead. I don't understand why they didn't just clone WAR or GNB and be done with it. I wouldn't *like* it, but I would just grumble and accept it because as I said, we *knew* we weren't going to keep the rotation going into this.