Results -9 to 0 of 95

Thread: PLD changes

Threaded View

  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,353
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheMisled View Post
    Wow, way to fuck this up. Lets just turn it into every other job with big burst windows. Running dungeons with rotating buffs? Gone. Good sustained damage for general content? Nope. Nice variation between ranged and melee phases? Go play a different game. Apparently Tanks are now just DPS who need to conform to this 2 minute window bs.

    Any petitions going on getting rid of this crap in exchange for the old paladin?
    they didnt listen to kaiten feedback, it took like 7 years to make Living Dead 'not complete cancer for the healer to deal with', they only just added stacks to hypercharge so people who don't live in the server room can play MCH, they don't and won't listen to any feedback about these changes to PLD. the only hope to hold onto is to complain not about PLD, but about the 2min meta in general, as it's screwing over design for every class, even ones that don't exist yet. if the 2min meta stays, we know any new classes added will do all their damage at 2min windows, and then filler combo their way to the next 2min in some way. no 'sustained DPS profile' allowed, gotta burst at 2min.

    Quote Originally Posted by Enkidoh View Post
    But it's probably safe as far as any risk of being removed in the future is concerned, as it's now appeared in two seperate opening/promotional FMVs for the game (the roe PLD uses it against a Garlean soldier in the 1.0/ARR 'End of an Era/New Beginning' trailer, and the EW opening movie Derplander as PLD uses it against a FFXI-style 'Dark Dragon' Blasphemy, so it's position in GLA/PLD's toolkit is probably secure as SE probably consider it an 'iconic' PLD ability like Cover, despite being rather useless gameplay wise. I just wish they maybe buffed it up a bit (maybe redo it's animation so it didn't take quite so long to use).
    Toxicon1 is used in the same EW trailer moments later, and is replaced within like 16 levels by Toxicon2. 'Animation appears in trailer' does not seem to give a move immunity from pruning
    (6)
    Last edited by ForsakenRoe; 01-10-2023 at 10:26 PM.