What I like:
- Bulwark is a nice re-addition
- Sheltron change is solid
- Veil working without spell healing
- Veil applying to self
- actually using Holy Spirit outside of Requiescat or having to disengage
- Holy Circle integration to AOE combo

Mixed feelings:
- Fight or Flight just being No Mercy now - figured could've been at least creative enough to make it a charge CD with short duration (think Rough Divide from GNB PvP) rather than a generic 60s CD
- Confiteor and Blade combo being Req-HS replacements rather than additions. Preserves Divine Might HS to stay relevant enough, but bugger me is the potency loss steep when you mess it up
- Goring Blade just plain... existing in this state.
- Clemency being unchanged but I resigned myself to this fate by now so okay I guess
- Passage works, but I kinda expected it to be like a 10-15y radius version of Temperance (i.e. mitigation aura with visible wings) with less duration to make up for mobility. Och, well...

The disappointment:
- they missed the perfect opportunity to axe Shield Bash or integrate it into the rotation, it still exists only to serve as Endwalker Derplander Roleplaying trash.
- Cover still being in the ultra nerfed state since 5.0, like jesus at least remove the gauge cost
- speaking of gauge, missed opportunity to make gauge generation interesting and/or decoupling mitigation from it and instead it being used for... Spells maybe.
- despite the increased prominence of mixing spells and weaponskills, still no trait to grant PLD (DRK, RPR) spellspeed equivalent to skillspeed and vice versa for RDM. I am getting really tired of them keeping skillspeed gear pieces to a minimum just to play into this nuance rather than giving us options

I'm still gonna look forward playing it, but man the shadow of disappointing job design keeps creeping on us since 5.0. First Warrior and Dark Knight, now Paladin. I really don't like this design philosophy.