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Thread: PLD changes

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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    It really doesn't require "thinking" to use passage of arms, it's a annoyance that's inconsistent depending on the fight that's the issue?
    This is literally the argument for every homogenization effort in MMO history.

    It's always because something is "annoying" or "inconsistent" etc that causes homogenization to try to make them not that by making them all the same.

    Everyone thinks the thing they are asking for isn't the dreaded homogenization. People asking for a Knockback immunity on non-PLDs (only PLDs had it in ARR) don't think they're asking for homogenization. People asking for more oGCD heals for their healer didn't think they were asking for homogenization. People asking for Feint and Addle to work on the other damage type didn't think they were asking for homogenization. No one asking for something to be changed thinks they're asking for homogenization.

    I dislike "homogenization" but the Divine veil changes were perfect, I don't know who's complaining that it's now less annoying to use.
    No one's complaining it's less annoying to use. People are complaining it's basically a reskinned Shake It Off - e.g. that homogenization has happened.

    homogenization isn't always bad
    Oh, this is completely true, I agree.

    Yet people complain about homogenization. All I was doing was pointing out this is how we get it.

    Passage isn't terribly annoying to use. It really isn't. It's one of the few things a tank has now that actually is based on things like positioning - something that use to be a staple of overall tanking. It's not hard or annoying or inconsistent. You simply face where your party is behind you in a stack mechanic. You tap it on. Then you move. There's nothing annoying or inconsistent about that. It consistently works the same way every time, and parties that communicate make use of it. And it's consistently easy to use since all you have to do is face a direction and push a button.

    Annoying is a subjective term. Inconsistent is an objective term.

    It's objectively consistent, thus it is not inconsistent.

    And subjectively, many people find it to not be annoying and, in fact, to be a fun ability. Good design, in other words, that is unique and flavorful as well as being useful and functional.

    This would be akin to arguing Sacred Soil needs to be turned into Kerachole because the positioning element makes it bad.
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    Last edited by Renathras; 01-10-2023 at 05:25 PM. Reason: Typo

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
    Posts
    2,104
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Reply to Above: (to ren)
    you listed a bunch of good changes, addle and faint changes Good, knockback immunity on Jobs Good, I'm asking for some homogenization because some is good to have. PLD's already pretty unique in the fact of having situationally good abilities like cover, clemency ect. having ranged attacks, I also like the idea of having more utility in raid wides then other tanks, making PAO easier to use would make the job more enjoyable for me despite being "ez". Divine veil was already Shake it off, but worse to use, Passage of arms basically functions as Heart of light or dark Missionary it's a damage reduction, the only benefit is a extra 5% for being on a longer cd and what i find annoying and situational to use, Also because I want *some* things to be more easier to use on PLD I also think we should be looking at the Job's gauge adding skill expression and reward to timing defensives well, theirs some aspects I'd personally want to make PLD differ from the other tanks, but also have some similarities in terms of defensive kits.

    bad homogenization would be removing Utility for the sake of every job got to do the same damage, bad homogenization is making it so raid buffs always have to synch up into 120 windows, it's also bad to make the jobs play the same which again making a raid wide similar to others doens't really do lol.

    I find PAO a pain to use, snap shot it for people behind you is inconsistent, even the duration is dependent on server ticks, a lot of mechs where using any other raid wide would be better because people don't or can't stack behind you, I really don't think boosting up it's consistency is a bad change, I felt like DV was way more annoying to use but I still just think POA is a pain for me to use, I'd like to use it more often if: "double raid wides" are the benefit of playing a PLD over any other tank.

    Sacred soil change sounds fine with me not going to lie, I don't really wanna stand in a bubble. But in general healers need a overhaul and meaningful differences in how they do DPS and support.
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