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Thread: PLD changes

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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    It really doesn't require "thinking" to use passage of arms, it's a annoyance that's inconsistent depending on the fight that's the issue?
    This is literally the argument for every homogenization effort in MMO history.

    It's always because something is "annoying" or "inconsistent" etc that causes homogenization to try to make them not that by making them all the same.

    Everyone thinks the thing they are asking for isn't the dreaded homogenization. People asking for a Knockback immunity on non-PLDs (only PLDs had it in ARR) don't think they're asking for homogenization. People asking for more oGCD heals for their healer didn't think they were asking for homogenization. People asking for Feint and Addle to work on the other damage type didn't think they were asking for homogenization. No one asking for something to be changed thinks they're asking for homogenization.

    I dislike "homogenization" but the Divine veil changes were perfect, I don't know who's complaining that it's now less annoying to use.
    No one's complaining it's less annoying to use. People are complaining it's basically a reskinned Shake It Off - e.g. that homogenization has happened.

    homogenization isn't always bad
    Oh, this is completely true, I agree.

    Yet people complain about homogenization. All I was doing was pointing out this is how we get it.

    Passage isn't terribly annoying to use. It really isn't. It's one of the few things a tank has now that actually is based on things like positioning - something that use to be a staple of overall tanking. It's not hard or annoying or inconsistent. You simply face where your party is behind you in a stack mechanic. You tap it on. Then you move. There's nothing annoying or inconsistent about that. It consistently works the same way every time, and parties that communicate make use of it. And it's consistently easy to use since all you have to do is face a direction and push a button.

    Annoying is a subjective term. Inconsistent is an objective term.

    It's objectively consistent, thus it is not inconsistent.

    And subjectively, many people find it to not be annoying and, in fact, to be a fun ability. Good design, in other words, that is unique and flavorful as well as being useful and functional.

    This would be akin to arguing Sacred Soil needs to be turned into Kerachole because the positioning element makes it bad.
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    Last edited by Renathras; 01-10-2023 at 05:25 PM. Reason: Typo