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Thread: PLD changes

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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I understand the Confiteor/Req/Blades thing now I think, the non-Req potency for the Blades is for if you're mid combo and run out of Req stacks, cos you did HS-HS-Conf-Blade(run out here)-Blade-Blade. Which means I guess yes it's a potential noobtrap of sorts. Ridiculous. I cant even picture what the rotation's gonna feel like with Atonement still existing in the same form, Fast, Riot, RA, Atone, Atone, Atone, HS, repeat for 50s till next FOF is gonna be so weird. Being able to move the HS about in between the Atones is... nice I guess, but the question is if it/Atone still break the 123

    And why do we STILL have bloody Shield Bash? PLD was already kinda suffering for hotbar space and with Bulwark being added back I'd assumed we'd be removing useless crap like Shield Bash. But no, still there. Weird priorities

    Quote Originally Posted by Darkstride View Post
    Unless I'm reading it wrong, it seems more like the 4 stacks of Requiescat are intended to be used to buff the entire Confiteor > Blade combo. Your normal combo instead grants a buff to Holy Spirit.
    Yeh, we do 4 HS in Req. At 80 we swap one out for Confiteor, and at 90 we swap the other 3 out for the Blades. I think. Which is definitely different from pressing IR, then Primal Rend, then 3 Fell Cleaves

    Quote Originally Posted by Gserpent View Post
    I dunno. Atonement definitely feels like it needs a potency bump. Otherwise, any time you could fit four GCDs, you'd just do the Authority combo even if you have Sword Oath stacks on hand... Not to mention, Divine Might is also giving us the 400 potency cure every 4th GCD, which is presumably meant to finally give proper compensation to PLD for lacking a cure on their filler combo.
    Holy Spirit costs MP right? I assume the limiter on us being able to just ignore Atonement like that is that we'd run dry on MP, Atonement is our main source of regenerating it
    (0)
    Last edited by ForsakenRoe; 01-10-2023 at 01:05 PM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,101
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    My main disappointment is how PLD's still gonna feel really bad until like Shadow bringers, the Job needs more of its abilities earlier, or weaker versions don't even get a gap closer mind you until 74? Its likely going to feel really bland in HW content (more then it was), you're just going to be pressing 1, 2, 3 until like stormblood where you get to press 1, 2, 3, 4 or pressing that 4 button a lot, Goring blade changes weren't great but make sense, POA still kinda annoying. Intervention Should be removed, it's pointless now just make it so the recast timer of holy shelltron is shorter so you can fit two into double tank busters, Shield bash and cover remain still here despite being useless, Also the job is going to be way too Crit depedent in it's burst it's giving out like a bunch of near 1000 potencies (with FOF effecting both), so I can imagine a lot of PLD's are going to depend on crit chance to do good damage.

    I'm happy that holy spirit now can likely sustain you better outside burst windows, you should have more choice and timing for when you want that small healing effect unless you're in burst, Divine veil is amazing thank you, Bulwark is basically a rampart that's a bit weird with DOTS eitherway it's gonna be pretty good and make PLD pretty stronger defensively, I'm also happy that PLD is generally likely going to be a stronger/better class in general. They didn't remove Clemency either so all is good.

    I guess I'm really neutral on the changes as a result, I feel like they're going to need to still change a few things about PLD, but this current structure works, I'm just not a fan of how it will feel really boring to play in early content, goring blade changes weren't good either imo (the ability doesn't even look strong or something with 700 potency...)
    (6)