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Thread: PLD changes

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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Trust me, I was that weird angry/depressed state when I saw that EW did fuck all about how bad most classes' down-sync experience is.

    There is literally no justification for having ability progression laid out so poorly. At *bare minimum*, they need to revamp everything from 1-60 since that covers the free trial. Gap closers, AOE skills, etc. They need to create nerfed versions of spells and then add traits that improve them to current levels. Like give CNJ a 110 potency AOE water-themed spell at 15, and trait that to become Holy at 45. Stuff like that.
    (8)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Wings are annoying to use Imo, I understand "just snap shot it" but it doesn't take away from it being a situational and clunky ability, I personally think that it will likely not be changed just because "pretty animation"

    Its really not a matter of brain cells, I just don't think we should have to snap shot and cone position wings, it should have more general use, no other mitigation is like wings but that's not a good or unique thing it's just kinda a hassle more then anything.
    (1)

  3. #3
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    The people against homogenization aren't always the same as those not wanting clunk or thinking.
    (5)
    Mortal Fist

  4. #4
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Idk about you guys but it seems these won’t really help much. I’ll give it a try after work but not very confident in the changes. That 2 min meta really sucks.
    (1)

  5. #5
    Player
    SoraLuna's Avatar
    Join Date
    Jan 2021
    Posts
    24
    Character
    Supportive Potato
    World
    Faerie
    Main Class
    Scholar Lv 82
    Here I was hoping at the very least for the gap closer to **not** be unlocked at level 74...
    That "rework" is just a pair-numbered patch tweak to me.
    (2)

  6. #6
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    980
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Sounds like things didn't change too much, but I'll reserve judgement after trying things out. I was expecting way worse.

    Few things I noticed:
    • Fight or Flight now affects all damage.
    • Goring Blade is just a straight up heavy attack on a 1 min GD. Hope its animation has become more impressive.
    • No more heal required for Divine Veil, yay! Sad that Passage of Arms did not change, though.
    • Sheltron and Bulwark are exactly what I expected them to be.
    • Looks like we now throw in a Holy Spirit after our single target combo, and Holy Spirit after our AoE combo.
    • Magic phase is now always 4 hits. Confiteor and Blade skills are now used during Requiescat instead of after 4 Holy Spirits once learned.
    • Clemency is still the same. I do not hate this and am glad it's still the same as it's one of the biggest draws to paladin for me. If you want a bit of extra healing during your rotation, you now have Holy Spirits you can use anytime after combos.

    Might see some potency changes in 6.31. I'm not a theorycrafter so I don't know if this will result in more or less overall DPS.
    (1)

  7. #7
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Why did all the tanks get a reduced gcd for tank stance and a button to remove tank stance? Was that really necessary?
    (4)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bsrking5 View Post
    Why did all the tanks get a reduced gcd for tank stance and a button to remove tank stance? Was that really necessary?
    I'll have to test it, but I think it was for weaving purposes. There's a slight delay in deactivating buffs that causes them to not function quite like a true oGCD and 'stick' (think old school Cleric Stance). The ideal is when you have two oGCDs to toggle between two stance states, like the old Deliverance and Defiance system. I think the new actions are designed to resolve this, but I hope they share a button.

    Edit: I can confirm that it 100% is an improvement over the previous setup. And they share a button.
    (3)
    Last edited by Lyth; 01-10-2023 at 06:37 PM.

  9. #9
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I don't like Divine Veil. Yet another bit of interplay between jobs gone.
    (3)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    What I like:
    - Bulwark is a nice re-addition
    - Sheltron change is solid
    - Veil working without spell healing
    - Veil applying to self
    - actually using Holy Spirit outside of Requiescat or having to disengage
    - Holy Circle integration to AOE combo

    Mixed feelings:
    - Fight or Flight just being No Mercy now - figured could've been at least creative enough to make it a charge CD with short duration (think Rough Divide from GNB PvP) rather than a generic 60s CD
    - Confiteor and Blade combo being Req-HS replacements rather than additions. Preserves Divine Might HS to stay relevant enough, but bugger me is the potency loss steep when you mess it up
    - Goring Blade just plain... existing in this state.
    - Clemency being unchanged but I resigned myself to this fate by now so okay I guess
    - Passage works, but I kinda expected it to be like a 10-15y radius version of Temperance (i.e. mitigation aura with visible wings) with less duration to make up for mobility. Och, well...

    The disappointment:
    - they missed the perfect opportunity to axe Shield Bash or integrate it into the rotation, it still exists only to serve as Endwalker Derplander Roleplaying trash.
    - Cover still being in the ultra nerfed state since 5.0, like jesus at least remove the gauge cost
    - speaking of gauge, missed opportunity to make gauge generation interesting and/or decoupling mitigation from it and instead it being used for... Spells maybe.
    - despite the increased prominence of mixing spells and weaponskills, still no trait to grant PLD (DRK, RPR) spellspeed equivalent to skillspeed and vice versa for RDM. I am getting really tired of them keeping skillspeed gear pieces to a minimum just to play into this nuance rather than giving us options

    I'm still gonna look forward playing it, but man the shadow of disappointing job design keeps creeping on us since 5.0. First Warrior and Dark Knight, now Paladin. I really don't like this design philosophy.
    (11)

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