I definitely do not feel you need to apologise, I'm the one that made an assumption based on, well, nothing. However, if you ever visit, enjoy your stay.I'm not offended. Just thought it was a reference because I said something about wanting to visit right above your own post. My apologies if I was wrong but now this seems to be getting blown out of proportion and leading to assumptions that I think the world revolves around me due to a simple mistake. Let's call it a coincidence then and move forward?
Not my fault ppl brought me along thinking I was a healer when I'm actually a Neckwear Mancer... >.>
First off, I will say that I do hear you and it is unfortunate that your experience since coming back hasn't been all that great. However, this list of grievances is precisely why it isn't a click and done type report system. If it were, those very same players you talk about would flood the GM logs with these reports for the most trivial of matters. All day. Every day.So a little context, I played until the conclusion of Stormblood then took a break and very recently just came - before I took that break the community overall was pretty great and friendly, however since I’ve returned I’ve noticed a massive downgrade of the community, in the past I came across maybe 1 toxic player other every month but now it’s pretty much 2-3 daily and with how the report function is now it takes a lot of time to report players that are being toxic, this should be like how you report rmt and have it be a right click on the text and report
Here’s afew brief snippets of what I’m running into a lot with duty finder:
Healers who straight up stop healing when I (as a dps at the time) got caught in an aoe, they’ll Rez but no heal so I die a lot then complain that I die too much and should quit again
Then when I decided to play as dark knight, afew party members demanded that I pull wall to wall and stop tanking like thancred, dps proceeded to pull lots of mobs then complain that I didn’t rush over to grab aggro
Then the very next run while again I was playing dark knight a healer used rescue when I was trying to proc blackest night, then proceeded to say I was a “dark tard” after I explained what I was trying to do
Then today, I got into a duty finder group for the endsinger trial, I explained I was a returning player and hadn’t done this trial before, healer said I should’ve looked up a guide and not waste other peoples time, 2nd tank refused to use his enmity gain skill and said that I’d be tanking it, I didn’t know LB3 was needed for the end part and we all wiped, healer then says and this is why you watch a guide beforehand idiot, now go again and maybe try to take less damage as well
So yup, big downgrade in the community - I could go on but I think people get the picture, rescue should hopefully get removed too, it’s good on paper but I’ve only ever seen it used as a griefing thing, not for it’s intended purpose, I’ve seen far too many white mages use rescue to drag people to their death but I think it would be super helpful to make the reporting process a lot easier
Don't deduce that statement to think I am lumping you in with those players. You should get the idea. What is going on for the most part is what the GMs dub as "differences in playstyle". The report system is really to help the GMs identify the players that are violating the ToS - as is written from a legal standpoint. It is not a matter of semantics. If players attempt to violate the privacy of other players, sell in game services for real money, post explicit content, harass/bully, among other violations that can come back legally against SE, that is the type of things they have to try to crack down on immediately.
We have to remember that this is the internet, and among the anonymous lies a steam pile of some of the most entitled, childish, toxic groups of arsehats that know they can get away with such behaviour without repercussion, consequence, or a thorough arse kicking. Never be afraid to eat the 30min penalty to excuse yourself from these situations in the game. The 30 minutes is actually beneficial for you to help you calm down from the situation, and try again with [hopefully] a much better minded group of players.
All in all the in game community is pretty chill, and helpful. If you find that you're having far too many of these bad experiences then you might want to consider switching servers. I am not sure which ones are open for transfer currently, and it might be a little more difficult to find groups with the newer ones, but I do believe the option is available to you.
Best of luck, and many happy future adventures.
Hmm, Im not really sure when this suddenly became fashionable but certainly in the days of 2.0 pulling everything all at once wasn’t a thing, people tanked by pack, even in WP when that was considered endgame content before all of coil came out, and I’m not entirely convinced the devs build levels around the assumption people will pull the entire universeIf everything you said was true, sorry about your luck OP. To me, that is what it largely comes down to, I guess. I could probably count the number of negative encounters that involved me personally on one hand, and not a full hand either. In my opinion, it's not anywhere near as bad as you seem to think it is. Now, that said, you seemed to be running along the complete opposite side of some of the community standards, like pulling wall to wall for example. That is just expected of anyone who takes up a tanking job. I'm sort of skeptical of the healer not healing you in AoEs. I think we are missing some crucial information there. The Endsinger fight...again, if true, that's unfortunate. Most people don't look up guides for normal mode content like that, so just ignore the jerks and do your thing. You'll learn soon enough, I'm sure. Regardless of whether I'm the main tank or the off tank, sometimes picking up someone else's slack is the best path forward. If you weren't comfortable tanking, I'd have taken the boss from you without a thought. But yeah, the report system is a bit convoluted. It could use a good bit of streamlining.
They (the devs) tried to fight against it in the past by making things hit harder, but I think eventually they just gave up when they realized people were gonna pull wall to wall anyway. They appear to have settled on just making more walls. What the devs intended isn't always what happens when the player base gets to work. I don't think they always design around this mentality, but they don't usually fight against it nowadays. It has been a thing since ARR though. Not quite at launch, but not far off either. I can remember big pulls as early as Brayflox HM, and I'm sure it was happening sooner.Hmm, Im not really sure when this suddenly became fashionable but certainly in the days of 2.0 pulling everything all at once wasn’t a thing, people tanked by pack, even in WP when that was considered endgame content before all of coil came out, and I’m not entirely convinced the devs build levels around the assumption people will pull the entire universe
Last edited by Vahlnir; 01-10-2023 at 11:45 AM.
So much wrong with this statement.
I only pull as much agro as I know I can remiably maintain. Any time I've had people pull more "for me" it's resulted in a party wipe, every single time.
Intionally causing the wipe of a party is bad.
Indeed. The player that pulls will immediately start taking damage from autos. I've seen autos from bosses and trash reduce the HP of the non-tank puller to lower than 50% in a blink of an eye, and if the tank is even a step off from taking the aggro, the player will die without assistance from the healer. Only the tank has the defensive value and mitigation abilities to soak that kind of damage, clearly making them the ones who should be pulling when the threat level is high.
Now if you get a dungeon like Neverreap or something along those lines, this can change as the threat level isn't the same. It still doesn't change that if you want to pull and set the pace, then play a tank. The role gives you all the tools you need to do so, and you're not getting into duties any faster as DPS, or even a healer.
don't recall the duty names but they tend to be the ones that drop the first set of gear that actually has a higher ilvl than the best gear from before their expansion. Those duties are the ones I would regularly see people melt from 1 pack of enemies because the damage output from enemies seems to increase noticeably paired with people not being adequately geared as they couldn't be bothered even getting tomestone gear from the previous level cap. The duty in stormblood that had the lv 65 gear and that one boss you don't actually attack felt especially bad as I would see tanks melt from full HP faster than the healer could get 1 healing spell off.Indeed. The player that pulls will immediately start taking damage from autos. I've seen autos from bosses and trash reduce the HP of the non-tank puller to lower than 50% in a blink of an eye, and if the tank is even a step off from taking the aggro, the player will die without assistance from the healer. Only the tank has the defensive value and mitigation abilities to soak that kind of damage, clearly making them the ones who should be pulling when the threat level is high.
Now if you get a dungeon like Neverreap or something along those lines, this can change as the threat level isn't the same. It still doesn't change that if you want to pull and set the pace, then play a tank. The role gives you all the tools you need to do so, and you're not getting into duties any faster as DPS, or even a healer.
Eh, don't sweat it. The game's playerbase has change A LOT from 2.0 to 6.0. There is a reason why Toto-Rak is a hallway now, lol.Hmm, Im not really sure when this suddenly became fashionable but certainly in the days of 2.0 pulling everything all at once wasn’t a thing, people tanked by pack, even in WP when that was considered endgame content before all of coil came out, and I’m not entirely convinced the devs build levels around the assumption people will pull the entire universe
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