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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shibi View Post
    No Z axis (smoll indie companie, please understand), can't be assed spending months trying to float a candlestick again.
    If you think that's bad, try sinking said candlestick.

    How glitching has minimum height and/or drop requirements in order to stick is so far beyond that they might as well set up a housing district in Ultima Thule.

    .... totally pretend I didn't say that.
    (4)

  2. #2
    Player
    sagacious's Avatar
    Join Date
    Apr 2022
    Location
    Ravana-gridania
    Posts
    647
    Character
    Sage Cologne
    World
    Ravana
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Gemina View Post
    If you think that's bad, try sinking said candlestick.

    How glitching has minimum height and/or drop requirements in order to stick is so far beyond that they might as well set up a housing district in Ultima Thule.

    .... totally pretend I didn't say that.
    Dear you must first understand the rules of glitching. Some items require you to be a certain distance away from a wall to work. I've seen speaker designs and tried to copy it for hrs not realizing is was the distance from the walls that was the most important part. Moved away from the walls and they will glitch and stay.
    (0)
    Last edited by sagacious; 01-10-2023 at 02:58 PM. Reason: grammer
    sagacious

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sagacious View Post
    Dear you must first understand the rules of glitching. Some items require you to be a certain distance away from a wall to work. I've seen speaker designs and tried to copy it for hrs not realizing is was the distance from the walls that was the most important part. Moved away from the walls and they will glitch and stay.
    Oh love. I wouldn't tell me this, if you previously responded to another poster with this...

    I've seen apts with several stories to them and I scratch my head wondering howwww???
    Adding stories to a single floor is possible due to the immense height that is provided relative to your character. Especially single floor establishments like apartments, or an FC room. Some of the gorgeous decor you have likely seen utilize fake ceilings, which make the room(s) far more relative to your character's height, or you can add a floor, floating lofts, spiral staircases, etc.

    You also might be referring to floating wall mounted furniture, which if you attempt to do this too close to a recognized wall, it will just snap it to the wall. This can be very frustrating when going for a certain aesthetic, or it can also be used to your advantage if for example you're using a portrait to make a fake mirror, and actually get the backside of it to appear on a wall instead of the front.

    I am well-versed with the glitches housing uses, and have tons of files saved with spreadsheets and notes for days. I've probably spent too much time decorating in this game to be honest. My current home was a project that ate up an entire patch cycle, as I did nothing else but spend endless nights getting things just the way I wanted. I also can't even begin to tell you about the final test for a design where you leave your house/apartment and go back in, only to see your work completely erased.

    As I said previously, this is a very time consuming activity in FFXIV if you decide to use glitches. As well as very frustrating. Yes, there are indeed some very beautiful designs, and some players actually receive commissions to decorate other people's homes (I honestly don't get this, but whatevs). You also have to budget since we have limited slots. I've seen single designs eat up well over 20% of slot availability, and not leaving much for the mind to expand upon the other areas of the house.
    (3)