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  1. #51
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Kathleen_ View Post
    LOL DRG players are pathetic.
    It's why I encourage people to branch out and play a bunch of different classes. If you only play one style or one class, you kind of start to lose sight of the whole picture. Low skill players are too dumb to understand what the little blue puddle means or what to do about it, high skill players are too smart to get hit by the dunk unless your teammates set it up for you, so there's literally no reason to try and forestall a QoL change like what's proposed.

    But I'm sure if you play mostly DRG or only DRG, maybe you don't understand the logic at work or something.
    (4)

  2. #52
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    We have Sage's Blu and Red circle LB, surely a slight and more visible look on Dragoon isn't that much of an ask.

    Just to please the eyes amidst the mayhem, you know?
    (1)

  3. #53
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    All enemy LBS should have a different color, as I keep saying.

    Bahamut and slipstream should clearly be different colors, too.

    It IS incredibly annoying to check if you had an DRG somewhere (lmao frontlines, good luck) and how far their LB is at any given moment in CC. Each team having one makes a guessing game of: Where was my drg just now, do i see them on the map, how far lb--- oop it wasn't my drg i guess. Or you guard/moved and it was your DRG

    And to those saying "BUT THEN I CANT HIT WITH GIMMICK ANYMORE"
    You do realize that even if you hit nothing, you make people MOVE or GUARD right?
    Forcing either of those two things (or none and they eat it) is incredibly good since in CC, you fight for an objective and you can block it completely and or force unfavorable Guard

    Also if you complain about your LB, have you looked at Schs PATHETIC Seraph deploy range? Not like its an invincible field or anything, it's just pathetic.
    (10)

  4. #54
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cheremia View Post
    All enemy LBS should have a different color, as I keep saying.

    Bahamut and slipstream should clearly be different colors, too.

    It IS incredibly annoying to check if you had an DRG somewhere (lmao frontlines, good luck) and how far their LB is at any given moment in CC. Each team having one makes a guessing game of: Where was my drg just now, do i see them on the map, how far lb--- oop it wasn't my drg i guess. Or you guard/moved and it was your DRG

    And to those saying "BUT THEN I CANT HIT WITH GIMMICK ANYMORE"
    You do realize that even if you hit nothing, you make people MOVE or GUARD right?
    Forcing either of those two things (or none and they eat it) is incredibly good since in CC, you fight for an objective and you can block it completely and or force unfavorable Guard

    Also if you complain about your LB, have you looked at Schs PATHETIC Seraph deploy range? Not like its an invincible field or anything, it's just pathetic.
    I've never felt the need to pop guard against a DRG because I literally always have the means to just run away from it with the only exception of if I have a slow or root on me which usually isn't an issue. I'd rather see the DRG LB become instant with a lowered potency before they added an even more obvious color to its circle to make it even more ridiculously easy to avoid it. DRG LB honestly isn't that great. It probably gets a lot of kills in lower ranks, but in crystal no one is really afraid of DRG LB.

    Its decent at getting people to run away and some people to pop guard, but at that point if you wanna clear the crystal just have a rpr pop their LB. That breaks guard and forces them to lose control of their character.
    (0)

  5. #55
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Cheremia View Post
    All enemy LBS should have a different color, as I keep saying.

    Bahamut and slipstream should clearly be different colors, too.
    Machinist's Bishop turret too, you will only get a brief aoe marker but the turret you'll hardly notice whose side is until it fires.

    It is a no brainer having clear signs on friend and enemy especially in this game.
    And gotta say i find it amusing being against the QoL change
    (1)

  6. #56
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    I've never felt the need to pop guard against a DRG because I literally always have the means to just run away from it with the only exception of if I have a slow or root on me which usually isn't an issue. I'd rather see the DRG LB become instant with a lowered potency before they added an even more obvious color to its circle to make it even more ridiculously easy to avoid it. DRG LB honestly isn't that great. It probably gets a lot of kills in lower ranks, but in crystal no one is really afraid of DRG LB.

    Its decent at getting people to run away and some people to pop guard, but at that point if you wanna clear the crystal just have a rpr pop their LB. That breaks guard and forces them to lose control of their character.
    If the potency is apropriate for instant, then it's fine too.

    But I'll tell you this:
    I know it does a lot of damage, but some things are repositioning tools
    You having to run away from the drg LB so it doesnt shred you is basically really good for the enemy team if they manage to capitalize on it

    But it's a random team with random people so...

    Some things are for repositioning the enemies rather than just plain out always killing

    But alltogether, clarity between enemy and team SHOULD be more clear, it's still super baffling that it's... like it is, a team based mode has to show what is from your team and what isn't

    Quote Originally Posted by Jettinson View Post
    Machinist's Bishop turret too, you will only get a brief aoe marker but the turret you'll hardly notice whose side is until it fires.

    It is a no brainer having clear signs on friend and enemy especially in this game.
    And gotta say i find it amusing being against the QoL change
    Yeah it's just wild, shit like that would never fly in other teamgames
    (0)

  7. #57
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jettinson View Post
    Machinist's Bishop turret too, you will only get a brief aoe marker but the turret you'll hardly notice whose side is until it fires.
    But the turret is already different in colors. In the Volcanic Heart, there may be problems with this, but in other arenas it is easily noticeable. Just watch your feet. I've seen people run through the turret many times and stand in it, although they could just work around the edges, it's very easy to avoid.

    It would really be convenient if we could understand where whose stream and Bahamut. Because there is no greater hell than two streams and two Bahamuts at the same point, which happens quite often.

    As for the DRG's LB, it would be nice to make the friendly one just green, so as not to waste a shield and not waste time running away. However, you can simply focus the DRG with the whole group so that they are permanently dead. But people still prefer the whole group to run after BRDs...
    (0)

  8. #58
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,638
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I feel that no matter what designing a gameplay mechanic around something that directly touches to ergnoomics and usability, which is going to be different for literally everybody on the planet, is generally a slippery slope to begin with unless you add a serious amount of safeguards or redundancy, like in pve for example where sound cues or visual cues will complement debuff icons and various other info sources.

    The fact that the DRG LB relies so much on "seen / not seen" explains the very reason this thread is so problematic. Some people think red is somehow more visible to them than blue (and maybe it is), some just have difficulties seeing the whole thing, etc etc.

    I think that most seem to agree at least on one thing though, that identical abilities could at least benefit from an indicator for your own team on allies...
    (2)

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