lots of fragile drg in here bloviating as if the request is to gut the class. i dont see any other smn's complaining about my request to change the visual on the circle.
lots of fragile drg in here bloviating as if the request is to gut the class. i dont see any other smn's complaining about my request to change the visual on the circle.

So if you can easily identify DRG LB by turning off visual effects and looking at the party list, what usefulness are you talking about? Being a noobtrap ult?You can go into character settings and set PvP effects to limited.
What all of you are suggesting will completely kill the usefulness of the LB unless it's used in conjunction with another LB, such as WAR or DNC, which happens only one in a million times because you're playing with randoms and when it does happen is completely by accident.
Go complain about any actually problematic LB.
I think regardless of the color change, it's still a very strong ult for contesting the payload. It forces you to either use Guard (if you even have it up) or run away or else you die. It's an ult made for teamfights, so of course it's most optimal use is through the use of other teamfight ults, but it's still very useful for getting others off your spot and super strong in overtime.
I'm not saying DRG has the most problematic LB. I think MNK and MCH's LB are the dumbest designs and I want them to be reworked. But anyone can still talk about anything they have an issue with, regardless of severity




The color is a red herring, depending on the map floor colour/tint it will be hugely visible (volcano map, blue on red), or hardly visible (palaistra, blue on sea green). Making it a different colour whether it's an enemy or ally would therefore change literally nothing but swap the maps on which it's easier to spot or not.
It should be made different, or maybe keep it that way, but just change how the one from an ally looks like. It makes no sense for usability otherwise. The absolute worst though are the SMN circles. What an eye sore.




What about Seiton,, no problem with? MNK is problematic as well, but MCH actually requires setup to pull off, and at very high level, the correct targets as well, because otherwise people will survive it and it will be wasted. MNK doesn't care about any of that, and will stun lock the target for ages on top of charging faster.



I think PvP as a whole needs more visual clarity and better colour/shape design.
TC needs to spend less time whinging more time gitting gud
How about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
TC could be referring to Frontline specifically instead of CC. This change would be useful for Frontline and wouldn't really matter in CC since DRG doesn't seem to be as prevalent at higher tiers.
i cant see it. so how bout yes. another incorrect reply to my thread. thanks for stopping byHow about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
its in both. in games where we have 2 drg i find myself shielding my own teams drg if i manage to notice it. the animation is not clear in any way. needs to be more apparent.
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