how bout yes. thanks for your incorrect commentNo.
It is already the one of, if not the most, reactable and counterable limit break in the game - and actually requires some skill, planning and timing on the part of the user. Unlike all the single click win buttons, Ninja, Monk, etc.
You can, as a matter of fact, see the status of limit breaks on the enemy party list which should clue you in.
If you make DRG red, then you should make anyone else on the enemy team using their LB appear with a neon sign about their head telling you what to do to counter them.
How about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
i cant see it. so how bout yes. another incorrect reply to my thread. thanks for stopping byHow about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
That's a you problem then.
There's no reason to gimp a LB because you can't be bothered to look at the multitude of visual information on the screen with the obvious jump animation, a big blue circle moving around on the ground and the party list UI showing who has LB up. Maybe stop getting tunnel vision and pay attention to your surroundings.
yes its a me problem, thats why im asking for the visual to be changed, because im old and cant see it. accessibility is not gimping anything. reducing its radius or damage would be gimping it. please stay on topic, and stop trying to make it about "skill" like a typical toxic egotistical pvp player. ive already stated i can barely see it when i use it myself. i only can see it when i use it because its directly on the middle of my screen, and still barely visible.That's a you problem then.
There's no reason to gimp a LB because you can't be bothered to look at the multitude of visual information on the screen with the obvious jump animation, a big blue circle moving around on the ground and the party list UI showing who has LB up. Maybe stop getting tunnel vision and pay attention to your surroundings.
it is also to the point of not being able to tell which team is using the LB, enemy or ally.
Last edited by anna-steele; 01-10-2023 at 09:45 AM.
So we should make the most reactable LB in the game even easier to counter because you're bad? Got it...yes its a me problem, thats why im asking for the visual to be changed, because im old and cant see it. accessibility is not gimping anything. reducing its radius or damage would be gimping it. please stay on topic, and stop trying to make it about "skill" like a typical toxic egotistical pvp player. ive already stated i can barely see it when i use it myself. i only can see it when i use it because its directly on the middle of my screen, and still barely visible.
it is also to the point of not being able to tell which team is using the LB, enemy or ally.
I was pointing out why its fine the way it is right now. If you bothered looking at my earlier post I'm completely in favor of the circle being gone altogether. OP wants the enemy teams DRG circle to be red, not teammates. I don't really have a problem with a teammates circle being a different color, but the color is fine the way it is right now for the enemy team.
Last edited by Ransu; 01-10-2023 at 11:17 AM.
This honestly would be nicer then changing the color, ambushing with Dragoon would be fun again.How about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
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