

Also no, see post 2.
Give me more Keeper of the Moon rep!
lots of fragile drg in here bloviating as if the request is to gut the class. i dont see any other smn's complaining about my request to change the visual on the circle.




The color is a red herring, depending on the map floor colour/tint it will be hugely visible (volcano map, blue on red), or hardly visible (palaistra, blue on sea green). Making it a different colour whether it's an enemy or ally would therefore change literally nothing but swap the maps on which it's easier to spot or not.
It should be made different, or maybe keep it that way, but just change how the one from an ally looks like. It makes no sense for usability otherwise. The absolute worst though are the SMN circles. What an eye sore.



I think PvP as a whole needs more visual clarity and better colour/shape design.
TC needs to spend less time whinging more time gitting gud
TC could be referring to Frontline specifically instead of CC. This change would be useful for Frontline and wouldn't really matter in CC since DRG doesn't seem to be as prevalent at higher tiers.
its in both. in games where we have 2 drg i find myself shielding my own teams drg if i manage to notice it. the animation is not clear in any way. needs to be more apparent.


The limit breaks in general need to be worked on. Half of them can easily be shut down or rendered useless and the other half deliver massive advantage immediately with little to no counterplay. The friend or foe colors for all markers should be a thing regardless. It really is an annoyance in Frontline and occasionally in CC.
The LB wouldn't be gimped by making it possible to immediately discern your team's from the enemy team's. You're not dunking groups of people at skill levels where such things matter, anyway.
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