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  1. #1
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sinstrel View Post
    What makes more sense is if they changed the color of the DRG on your own team to green. That way when both DRG on opposing sides LB at the same time, you can tell which DRG is which.

    Tl;dr Its annoying seeing my own teammates pop guard when I'm using LB.
    Also no, see post 2.
    (1)
    Give me more Keeper of the Moon rep!

  2. #2
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    lots of fragile drg in here bloviating as if the request is to gut the class. i dont see any other smn's complaining about my request to change the visual on the circle.
    (1)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,331
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The color is a red herring, depending on the map floor colour/tint it will be hugely visible (volcano map, blue on red), or hardly visible (palaistra, blue on sea green). Making it a different colour whether it's an enemy or ally would therefore change literally nothing but swap the maps on which it's easier to spot or not.

    It should be made different, or maybe keep it that way, but just change how the one from an ally looks like. It makes no sense for usability otherwise. The absolute worst though are the SMN circles. What an eye sore.
    (2)

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,187
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I think PvP as a whole needs more visual clarity and better colour/shape design.
    (5)

  5. 01-09-2023 12:59 PM
    Reason
    smooth brained

  6. #6
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    TC needs to spend less time whinging more time gitting gud
    (0)

  7. #7
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    1,012
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    TC could be referring to Frontline specifically instead of CC. This change would be useful for Frontline and wouldn't really matter in CC since DRG doesn't seem to be as prevalent at higher tiers.
    (1)

  8. #8
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by VictorSpoils View Post
    TC could be referring to Frontline specifically instead of CC. This change would be useful for Frontline and wouldn't really matter in CC since DRG doesn't seem to be as prevalent at higher tiers.
    its in both. in games where we have 2 drg i find myself shielding my own teams drg if i manage to notice it. the animation is not clear in any way. needs to be more apparent.
    (0)

  9. #9
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    The limit breaks in general need to be worked on. Half of them can easily be shut down or rendered useless and the other half deliver massive advantage immediately with little to no counterplay. The friend or foe colors for all markers should be a thing regardless. It really is an annoyance in Frontline and occasionally in CC.
    (0)

  10. #10
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    The LB wouldn't be gimped by making it possible to immediately discern your team's from the enemy team's. You're not dunking groups of people at skill levels where such things matter, anyway.
    (4)

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