my question is why can sage have a colored aoe and not drg? this double standard is annoying.You can go into character settings and set PvP effects to limited.
What all of you are suggesting will completely kill the usefulness of the LB unless it's used in conjunction with another LB, such as WAR or DNC, which happens only one in a million times because you're playing with randoms and when it does happen is completely by accident.
Go complain about any actually problematic LB.
This honestly would be nicer then changing the color, ambushing with Dragoon would be fun again.How about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.


Hello Towa, I haven't seen you in forever!
I think the big difference between the two, in my opinion, is their use. Sage is not an offensive ambushing LB, and I think that fact alone is enough to have different standards.
Though if we had to make them both the same, I'd make them both blue instead!
I would LOVE this but it might be a little too much, lol.
Last edited by Nikoto; 01-10-2023 at 03:24 AM.
Give me more Keeper of the Moon rep!


The limit breaks in general need to be worked on. Half of them can easily be shut down or rendered useless and the other half deliver massive advantage immediately with little to no counterplay. The friend or foe colors for all markers should be a thing regardless. It really is an annoyance in Frontline and occasionally in CC.
That's a you problem then.
There's no reason to gimp a LB because you can't be bothered to look at the multitude of visual information on the screen with the obvious jump animation, a big blue circle moving around on the ground and the party list UI showing who has LB up. Maybe stop getting tunnel vision and pay attention to your surroundings.




To be frank, I keep seeing total party wipes even in diam/crystal. Not saying the LB is exactly easy to pull off right, but it still seems to consistently keep getting people off guard. In lower leagues and casual, almost nobody notices it usually and 4 out of 5 players eat it in the face. Not seeing a big issue with it myself tbh. If you want to pull it off easily, just wait for a big brawl so that your blue circle is completely hidden by all the visual effects (playing with visuals off is a big disadvantage on its own so that's not really a counter imo).How about no? The blue ring is already way too obvious and its outright the most reactable LB in pvp. Making the circle red would make the LB literally pointless to use outside of just escaping. Its use offensively would disappear because it would become ridiculously easy to avoid.
imo the circle shouldn't exist at all.
I wouldn't mind a faster LB resolution for it tbh. 5s is probably too much at high level (but definitely not at low level, it's one of those LBs that literally wreck entire teams of casuals but drops in efficiency at higher level).
Last edited by Valence; 01-10-2023 at 08:36 AM.
The LB wouldn't be gimped by making it possible to immediately discern your team's from the enemy team's. You're not dunking groups of people at skill levels where such things matter, anyway.
yes its a me problem, thats why im asking for the visual to be changed, because im old and cant see it. accessibility is not gimping anything. reducing its radius or damage would be gimping it. please stay on topic, and stop trying to make it about "skill" like a typical toxic egotistical pvp player. ive already stated i can barely see it when i use it myself. i only can see it when i use it because its directly on the middle of my screen, and still barely visible.That's a you problem then.
There's no reason to gimp a LB because you can't be bothered to look at the multitude of visual information on the screen with the obvious jump animation, a big blue circle moving around on the ground and the party list UI showing who has LB up. Maybe stop getting tunnel vision and pay attention to your surroundings.
it is also to the point of not being able to tell which team is using the LB, enemy or ally.
Last edited by anna-steele; 01-10-2023 at 09:45 AM.




So riddle me this, what exactly is so gamebreaking for DRG's viability if enemy DRGs have a barely visible pink translucent marker instead of a barely visible blue one? If your argument is focused on keeping their LB ring hard to see, then color shouldn't make all that much of a difference. If someone wouldn't notice a blue marker on top of them, odds are they wouldn't notice a pink one either. If AST's LB and MCH's turret have different color indicators for friendly or not and SMN has a visual cue to indicate as such, I don't see the problem in asking for a different color of equal obscurity to the original. If you have a problem with that, what you're really after is leaving DRG's LB ambiguous just for either CC matches where both teams have a DRG or in the fustercluck that is Frontlines where the argument for changing the color is is a bit more warranted, but their adjustments for job abilities never get made solely for Frontlines.
Anywho, do I think the PvPpersonteam is going to adjust it? Probably not? Not unless they decided one day to go on a LB-adjusting spree in some odd patch. I believe DRK and NIN's ground AoEs are of the same issue where there's no indication of whether or not it's from your teammate, you just have to know, of course those 2 are hardly as game-changing as a LB. I don't agree with making the marker any more visible, but the argument to having a different color is valid.
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