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  1. #1
    Player
    Styrmwyda's Avatar
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    Dec 2020
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    Ishgard
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    Character
    Styrmwyda Khawyn
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    Cactuar
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    Machinist Lv 90

    Why Do The DoH Role Quests Require Gathering/ Buying Materials On MB Again?

    In Stormblood, the DoH Class quests had the materials provided for you (similar to DoH Tribal quests), allowing you to focus on your gear and rotation, and if you mess up, just ask for more materials. Meanwhile, the DoH Role quests in ShB and EW are more like the Custom Delivery system, which wouldn't be a problem except that you can't buy the materials from a vendor like you can with Custom Deliveries, you have to either gather them or (if you have none of your DoL at a similar level) turn to the Market Board, of which the prices can get fairly high. Basically, I don't know why they changed the system.
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  2. #2
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    1,132
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    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Well, that's because it's a freaking pain to create 8 different stories for 8 DoHs' class quests every expansion. So SE decided to combine the classes into a 3 groups instead. The 3 stories can also become more associated with one another (and be associated with the theme of the expansion), rather than 8 separate unrelated stories. Location can also be centralized in one area instead of being spread over 8 different places. So in ShB and EW, they introduced the Crystarium Deliveries and Studium Deliveries which replaced the previous class quests.

    Not being able to buy materials from a vendor isn't a problem anyway, right? Gathering mats to craft is what we do since ARR...

    It's been quite a number of years (in the middle of Stormblood) since they nerfed crafting from "difficult" to "ultra-easy mode". Nowadays, nearly all gatherers are also crafters, because leveling crafting have become cake-easy. And because of that, "pure crafters" who buy mats to craft become difficult to survive. On the MB, you can notice that gathered raw mats are actually more expensive then most crafted mats. E.g. 1 log may sell for 200 gil, but the actual lumber which require 5 logs actually sell for only 800 gil. Barely anybody buys raw mats from the MB to craft into crafted mats for profits anymore.

    Here, you're saying it's a problem to gather or buy mats for these deliveries... Well, if you really see it as a problem, then it's a problem that is associated with almost ALL crafted items EXCEPT the few you listed there in Custom Deliveries or Tribal Quests (after all, everything in your crafting log requires you to gather or buy the mats, right?). Personally, I don't find it to be a problem, since leveling gatherers have also become easier now. The game basically makes leveling everything so easy that everyone just levels everything nowadays...

    By the way, we now have Trial Synthesis, so that's what we now use to test on gear and rotation.

    As for the Crystarium and Studium Deliveries items, they're so easy to make that you can just randomly mash buttons anyway... Unless you're very undergeared, otherwise it's quite difficult to mess up those items. So... there's not much about rotations you can test on using those easy items anyway.
    (1)
    Last edited by Caimie_Tsukino; 01-09-2023 at 07:24 AM.

  3. #3
    Player
    Styrmwyda's Avatar
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    Ishgard
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    Styrmwyda Khawyn
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    Cactuar
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    Machinist Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    Well, that's because it's a freaking pain to create 8 different stories for 8 DoHs' class quests every expansion. So SE decided to combine the classes into a 3 groups instead. The 3 stories can also become more associated with one another (and be associated with the theme of the expansion), rather than 8 separate unrelated stories. Location can also be centralized in one area instead of being spread over 8 different places. So in ShB and EW, they introduced the Crystarium Deliveries and Studium Deliveries which replaced the previous class quests.

    Not being able to buy materials from a vendor isn't a problem anyway, right? Gathering mats to craft is what we do since ARR...

    It's been quite a number of years (in the middle of Stormblood) since they nerfed crafting from "difficult" to "ultra-easy mode". Nowadays, nearly all gatherers are also crafters, because leveling crafting have become cake-easy. And because of that, "pure crafters" who buy mats to craft become difficult to survive. On the MB, you can notice that gathered raw mats are actually more expensive then most crafted mats. E.g. 1 log may sell for 200 gil, but the actual lumber which require 5 logs actually sell for only 800 gil. Barely anybody buys raw mats from the MB to craft into crafted mats for profits anymore.

    Here, you're saying it's a problem to gather or buy mats for these deliveries... Well, if you really see it as a problem, then it's a problem that is associated with almost ALL crafted items EXCEPT the few you listed there in Custom Deliveries or Tribal Quests (after all, everything in your crafting log requires you to gather or buy the mats, right?). Personally, I don't find it to be a problem, since leveling gatherers have also become easier now. The game basically makes leveling everything so easy that everyone just levels everything nowadays...

    By the way, we now have Trial Synthesis, so that's what we now use to test on gear and rotation.

    As for the Crystarium and Studium Deliveries items, they're so easy to make that you can just randomly mash buttons anyway... Unless you're very undergeared, otherwise it's quite difficult to mess up those items. So... there's not much about rotations you can test on using those easy items anyway.
    I think you missed my point, I was wondering why they changed it from providing materials in Stormblood to make you find materials again in Shadowbringers. I mainly leveled my Crafters via Tribal Quests as well as Custom Deliveries. What I am wondering is why they don't have a vendor providing the materials like they do with Custom Deliveries.
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  4. #4
    Player
    Jojoya's Avatar
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    Feb 2018
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    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Styrmwyda View Post
    I think you missed my point, I was wondering why they changed it from providing materials in Stormblood to make you find materials again in Shadowbringers. I mainly leveled my Crafters via Tribal Quests as well as Custom Deliveries. What I am wondering is why they don't have a vendor providing the materials like they do with Custom Deliveries.
    It's hard to say as they generally don't explain their design decisions outside of changes to the combat jobs. My assumption would be that they didn't like how the Stormblood system turned out in practice and so they went back to requiring crafters to get their own materials.

    Or it could be that they received a lot of complaints from players who struggled to get HQ on the quest items due to the lack of HQ materials so they went back to the old system so HQ materials could be used by those who need them. The recipe difficulty was noticeably higher back when the content was current and before they lowered overall recipe difficulty partway through Shadowbringers (think it was 5.1) then again in Endwalker with the stat squish changes.

    If you're finding the price of the materials somewhat high on the marketboard, then it sounds like you've found materials worth gathering/making and selling yourself.
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  5. #5
    Player
    dspguy's Avatar
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    Aug 2013
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    1,631
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    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Caimie_Tsukino View Post
    Well, that's because it's a freaking pain to create 8 different stories for 8 DoHs' class quests every expansion. So SE decided to combine the classes into a 3 groups instead.
    There's a lot of that going on. Back in ShB they also got rid of job quests and went with this role quest nonsense. Mind you, in ShB, the role quests tied into the MSQ very nicely. Also, part of their excuse was that it wouldn't make much sense for our job "mentors" in Eorzea to be in The First to give us quest objectives. That same excuse was valid for DoH/L classes.

    However, in EW, they have no such excuse. Essentially, back in SB we had 55 DoH/L class quests and about 75 DoW/M job quests. That's 130 quests. Yes, it is a lot of work on their end. However, with the addition of 2 more jobs in EW, we only saw 24 role quests and 16 DoH/L quests. That's a steep drop from 130 quests (SB) and then adding two jobs and dropping the quests to just 40.

    It is only a convenient excuse. SE's adds new jobs to get people subbed and buying expansions. If that requires more work on their end, they should be doing it. Instead of this role quest nonsense.
    (1)

  6. #6
    Player
    Styrmwyda's Avatar
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    Ishgard
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    Character
    Styrmwyda Khawyn
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    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jojoya View Post
    It's hard to say as they generally don't explain their design decisions outside of changes to the combat jobs. My assumption would be that they didn't like how the Stormblood system turned out in practice and so they went back to requiring crafters to get their own materials.

    Or it could be that they received a lot of complaints from players who struggled to get HQ on the quest items due to the lack of HQ materials so they went back to the old system so HQ materials could be used by those who need them. The recipe difficulty was noticeably higher back when the content was current and before they lowered overall recipe difficulty partway through Shadowbringers (think it was 5.1) then again in Endwalker with the stat squish changes.

    If you're finding the price of the materials somewhat high on the marketboard, then it sounds like you've found materials worth gathering/making and selling yourself.
    One of my problems with leveling Gatherers is it seems harder to gather collectibles for Gatherers (so you can get Gathering Scrips for better gear) than it is to craft collectibles for Crafters. Especially Fisher, which is much more reactive and requires timing.
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  7. #7
    Player
    Frizze's Avatar
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    Feb 2016
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    2,900
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Styrmwyda View Post
    One of my problems with leveling Gatherers is it seems harder to gather collectibles for Gatherers (so you can get Gathering Scrips for better gear) than it is to craft collectibles for Crafters. Especially Fisher, which is much more reactive and requires timing.
    The answer to this, ironically, is to get better gear. Gathering collectables on MIN/BTN are significantly easier if you can hit specific GP thresholds(more gathering and perception are nice of course but its the GP that really makes collecting work). The first important one is 600 as that allows you to trigger your Scour for all 3 "collectability moves" you could potentially hit before needing to gather on a normal node. Hitting 700, 800 and 850 each also open up new options, but 600 is the first key one. Upgrade jewelry, do a bit of melding, use GP food when doing collectables... whatever method works to get there. When youre just getting started, you can also cheese the system by only doing collectables at the nodes that give you extra swings(reload nodes until you get the one you want). This gives you the ability to get an extra move(or two!) in before gathering to hit the collectability ratings you need. Later on as gear gets better, you instead prefer the extra swing nodes because you can get an extra gathering(or two!) in with the same collectability rating you achieve on all the normal nodes.

    All of that, of course, was for MIN/BTN. As for fishing, i cant help you with doing collectables on FSH. All ive ever done for that class is turn on Patience 2, use the proper hooking, and try to make sure im targeting the fish in question as well as i can(ideal bait/potential surface slaps/identical casts when i hit my target/etc).
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  8. #8
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Styrmwyda View Post
    One of my problems with leveling Gatherers is it seems harder to gather collectibles for Gatherers (so you can get Gathering Scrips for better gear) than it is to craft collectibles for Crafters. Especially Fisher, which is much more reactive and requires timing.
    Welcome to Ocean Fishing!!! -- The fastest way to leveling FSH!
    http://ffxivrealm.com/guides/novice-...e-tsukino.222/

    You won't be able to use the "Holy Grail" combo until a lot later, but it is still the fastest way of leveling! Plus, you get a crap ton of white scrips and a few rewards, such as the minions and the mount!
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  9. #9
    Player
    Caimie_Tsukino's Avatar
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    Feb 2014
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    Caimie Tsukino
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    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Styrmwyda View Post
    I think you missed my point, I was wondering why they changed it from providing materials in Stormblood to make you find materials again in Shadowbringers. I mainly leveled my Crafters via Tribal Quests as well as Custom Deliveries. What I am wondering is why they don't have a vendor providing the materials like they do with Custom Deliveries.
    But Crystarium/Studium Deliveries are NOT Custom Deliveries! So they didn't "change"! They merely turned the class quests into role quests in ShB, and kept them that way in EW.
    EW has its own Custom Delivery, which is Ameliance. So you DO have a Custom Delivery that you can buy mats from a vendor.
    As for Tribal Quests, the Lorporrits are on their way in 6.3... may be not immediately next week, but probably in 6.35.

    Quote Originally Posted by dspguy View Post
    There's a lot of that going on. Back in ShB they also got rid of job quests and went with this role quest nonsense. Mind you, in ShB, the role quests tied into the MSQ very nicely. Also, part of their excuse was that it wouldn't make much sense for our job "mentors" in Eorzea to be in The First to give us quest objectives. That same excuse was valid for DoH/L classes.

    However, in EW, they have no such excuse. Essentially, back in SB we had 55 DoH/L class quests and about 75 DoW/M job quests. That's 130 quests. Yes, it is a lot of work on their end. However, with the addition of 2 more jobs in EW, we only saw 24 role quests and 16 DoH/L quests. That's a steep drop from 130 quests (SB) and then adding two jobs and dropping the quests to just 40.

    It is only a convenient excuse. SE's adds new jobs to get people subbed and buying expansions. If that requires more work on their end, they should be doing it. Instead of this role quest nonsense.
    Partially laziness (which I don't blame... 130 quests are a lot of quests), but also partially to be consistent with the way that was set in ShB. It'd feel awkward to change back to class quests in EW after grouping them into role quests ShB.
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  10. #10
    Player
    Styrmwyda's Avatar
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    Ishgard
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    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    But Crystarium/Studium Deliveries are NOT Custom Deliveries! So they didn't "change"! They merely turned the class quests into role quests in ShB, and kept them that way in EW.
    EW has its own Custom Delivery, which is Ameliance. So you DO have a Custom Delivery that you can buy mats from a vendor.
    As for Tribal Quests, the Lorporrits are on their way in 6.3... may be not immediately next week, but probably in 6.35.
    I know they aren't Custom Deliveries. I was wondering why you have to gather/ buy from MB the materials when in Stormblood the class quests provided the materials for you. And since Crystarium/ Studium Deliveries are similar to Custom Deliveries in format, I was also wondering why they don't have a vendor providing the materials.
    (0)

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