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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PEANUT View Post
    Yea, that sounds plausible :\ Oh well, at least that's something exciting to look forward to later this year! Thanks for the reply!
    It's not a guarantee, but they'll probably announce the next expansion at one of them, too. It's Jan and we're getting 6.3, so 6.4 will probably be coming in May, and the North America fanfest will be in either June or July (I forget which), so around the time of 6.45. I think the NA fanfest was when they first announced the next expansion...well, the last time pre-pandemic we were having the things, anyway. Then the EU one is where they tease the new Job (or if more than one, the first new one they tease out) after 6.5, and then the JP one will be the super announcement with release date and all that goodness.

    So another look forward to might be a tease of some kind for the next expansion, by latest in the EU fanfest but probably the early tease will be in the NA one.

    .

    EDIT: Oh, and as to the OP:

    Probably will hear more about it at the fanfest. Personally, I love the graphics in game now. The spell effects are sharp and pretty to me, and I like the character models. It's just some of the older gear that could use a touch-up. So I'm cool with the new, but I'm also fine with the old.
    (2)
    Last edited by Renathras; 01-10-2023 at 07:46 AM. Reason: Marked with EDIT

  2. #2
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    The only mention of it recently was the latest LL..,
    but it was more of a reminder that it exists/passing comment.
    and that they'll release more Info in the future(aka no eta, asides anything that likely relates to it, like races, or content which is likely, as others said, closer to the end of 6.x series and FFest)
    (2)

  3. #3
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,728
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    In his recent New Years message Yoship said they would show it off during the fanfests later this year.
    (2)

  4. #4
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CidHeiral View Post
    In his recent New Years message Yoship said they would show it off during the fanfests later this year.
    Ooooo, that's awesome! I didn't read that, thank you! <3
    (0)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,255
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I am dreading it. I am expecting more overly high-detail gear that dyes poorly and twinkles because the screen can't display it well, and more objects with parts that only appear as you draw close to them – which I find far more distracting and unrealistic than something that remains plain.
    (3)

  6. #6
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by PEANUT View Post
    Hi!

    I don't use the forums barely ever, so please forgive me if there is a thread about this already, I couldn't find one when I tried to search it up.

    I know February of 2022, Yoshi-P announced and showed off plans and images of the graphical update starting with 7.0. Next month will have been a full year since then, and I was wondering if anyone knows if Yoshi mentioned when we'll get another update on the progress for this? I am hoping next month he'll touch base on it again maybe with some more images, since I have been praying for a graphics update for this game for a couple years now with how much more detailed modern games are and they do plan to support this game for the next 10 years now so...

    What really got me excited was a little comment he made saying that the examples shown are being tested on what the engine can handle and is capable of and the art team wants to push it even further than what was shown, so here's hoping they're making really excellent progress on that

    What do you guys think...?
    And here we go again
    (0)
    ___

    August 2024
    ___
    Still Useless... To have so many Commendations in 2024

  7. #7
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Naoki34 View Post
    And here we go again
    I don't understand what you mean? Can you explain? o.o
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,347
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PEANUT View Post
    I know February of 2022, Yoshi-P announced and showed off plans and images of the graphical update starting with 7.0.
    Some things will be added sooner than 7.0, instead of being released all at once, because doing it all at once is risky. There is a new (beta) dynamic resolution setting that is part of this already available.

    What really got me excited was a little comment he made saying that the examples shown are being tested on what the engine can handle
    It's not about what the engine can handle at all. It's about what an "average player's computer" can handle. The engine could handle far more than what it currently does and they limit it on purpose. Did you know that FF16 is using the FF14 engine because UE4 was unsuitable for their needs?
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It's not about what the engine can handle at all. It's about what an "average player's computer" can handle. The engine could handle far more than what it currently does and they limit it on purpose. Did you know that FF16 is using the FF14 engine because UE4 was unsuitable for their needs?
    I'm glad you mentioned this - Because I had no idea. I thought they were still using UE4.

    This actually gives me some hope that XIV could see some significant improvements in the future. I wonder if it was XVI that kicked off the improvements, and we may not have seen this stuff otherwise.
    (1)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,347
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by R041 View Post
    This actually gives me some hope that XIV could see some significant improvements in the future. I wonder if it was XVI that kicked off the improvements, and we may not have seen this stuff otherwise.
    I doubt it. I think it has everything to do with them looking forward to the "next 10 years". That, combined with seeing New World, Ashes of Creation and all of the graphics adjustments a lot of people feel they "have" to make.

    But the engine just isn't everything. The texture quality is low because they made low quality textures. If they made low polygon models, then the models are low polygon. The models are not as high polygon as they could be so that some models are not higher polygon than others, which was a problem in 1.0. The shaders don't look realistic because they don't code them to be realistic so that it doesn't break people's computers when 600 players gather for Chi or a hunt.

    But they do some amazing things with the engine sometimes that show what they can do with it, especially in trials and all the expansion alliance raids.
    Aetherochemical Research Facility
    Shinryu Extreme
    Amaurot
    Hades
    Archaeotania
    E4S Phase 2
    Perfect Alexander
    Eden Resurrection
    Dead Ends
    Or even the alliance raid in the new trailer
    https://youtu.be/RVQtvBIdv4Y?t=35

    My point is they can do all these great things. They just limit the texture and shader quality on purpose, which for some people, ruins it. Even when they improve these things, the quality from previous expansions remains.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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