The problem is the way the targeting can't "see" things if they're obstructed by a LOS object, or even not currently within the player's view on-screen(regardless if they're like actually two feet behind you or whatever).
The problem is the way the targeting can't "see" things if they're obstructed by a LOS object, or even not currently within the player's view on-screen(regardless if they're like actually two feet behind you or whatever).
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