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  1. #21
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Am I the only one who thinks Whm needs to turn into more of a healing specific job by nerfing its offense? (tone down the magic potency a bit for Whm but not Cnj)

    I mean, they would just need to make a change to Whm and add a healing/dps hybrid to have real variety. Look what we have now with Gld/Pld and Mrd/War. We have a versatile tank only class (which IMO, people underestimate) with Gld, tank/healer hybrid with Pld, tank/dps with Mrd and War so why not do the same with healer and dps?

    Just keep Cnj as is (a healer with a little bit of dps capability) and add a new class and job to be a healer and dps hybrid like Red Mage or something way more capable than what some people think Brd can do and lower the offensive capability of Whm. (maybe even make it a little better at healing? A more "Enhanced" Cure would be nice so you can have a viable and faster choice other than just Cura so that way neither are useless and would be perfect to make Whm a really good main healer.)

    Like this everyone can play exactly how they want to play and there's no complaining about anything. (Could people complain about too much variety? Oh wait, this is the official FFXIV forum, of course they could lol)

    I'm not saying they would have to do this exactly, but I'm just throwing some ideas. Like some other ideas could even be if they made heals have combos that would be cool too for Whm. Like just for example if it was like this: Cure > Cura [Combo: Slightly reduced cast time and partial MP return based on HP healed] > Curaga [Combo: Increases AoE range and reduces enmity gained] and maybe other things too like Cure > Regen [Combo: Increased duration of regen effect] or Cure > Esuna [Combo: Decreases recast timer on Esuna by half]. That alone would make Whm just so much better as a main healer and please don't say it is now. Most content requires 2 full time healers and depending on some players skill level, 3 healers. So no, Whm is not a good main healer as is.
    (1)
    Last edited by AmyNeudaiz; 06-13-2012 at 10:23 PM. Reason: missed some of my points

  2. #22
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I would like to see WHM have no DPS spells, I thought the whole point of classes was for that.

    Yoshi-p was asked about this in an interview at E3 and he said they have no plans to do such a thing.
    (0)

  3. #23
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AmyNeudaiz View Post
    Am I the only one who thinks Whm needs to turn into more of a healing specific job by nerfing its offense? (tone down the magic potency a bit for Whm but not Cnj)

    I mean, they would just need to make a change to Whm and add a healing/dps hybrid to have real variety. Look what we have now with Gld/Pld and Mrd/War. We have a versatile tank only class (which IMO, people underestimate) with Gld, tank/healer hybrid with Pld, tank/dps with Mrd and War so why not do the same with healer and dps?

    Just keep Cnj as is (a healer with a little bit of dps capability) and add a new class and job to be a healer and dps hybrid like Red Mage or something way more capable than what some people think Brd can do and lower the offensive capability of Whm. (maybe even make it a little better at healing? A more "Enhanced" Cure would be nice so you can have a viable and faster choice other than just Cura so that way neither are useless and would be perfect to make Whm a really good main healer.)

    Like this everyone can play exactly how they want to play and there's no complaining about anything. (Could people complain about too much variety? Oh wait, this is the official FFXIV forum, of course they could lol)

    I'm not saying they would have to do this exactly, but I'm just throwing some ideas. Like some other ideas could even be if they made heals have combos that would be cool too for Whm. Like just for example if it was like this: Cure > Cura [Combo: Slightly reduced cast time and partial MP return based on HP healed] > Curaga [Combo: Increases AoE range and reduces enmity gained] and maybe other things too like Cure > Regen [Combo: Increased duration of regen effect] or Cure > Esuna [Combo: Decreases recast timer on Esuna by half]. That alone would make Whm just so much better as a main healer and please don't say it is now. Most content requires 2 full time healers and depending on some players skill level, 3 healers. So no, Whm is not a good main healer as is.
    I think I see where you are going. You are saying that WHM should work something like this. Since WHM is seen as a healer then their ability to inflict dmg should be greatly reduced to amplify the fact that they are a healer first and a DD 4th.

    In 2.0 they may be able to be more flexible with ability but from what I see you want something like

    Conjurer:
    Stone-Stonera
    Aero-Aerora

    WHM: Earth/Wind potency is lowered but Holy potency is unaffected
    Cure-Regen "Increases duration of regen"
    Cure-Esuna "Cures based on amount of enfeebles removed"
    Cura-Regen "Increases potency of Regen"
    Cura-Holy "Converts to single target with change to lower mag defense"
    Curaja-Esuna "Grants a temporary stat resist enhancement"
    Curaja-Holy "Consumes half of current MP to inflict AOE dmg"

    Stone/Stonera/Aero/Aerora=Unable to combo but the accuracy of inflicting said enfeebles will increase

    So I'm thinking you want to see something like this which pushes the idea that WHM is a healer, while I have no idea how the above combos would work the idea is to focus on WHM as a healer and limit their offensive abilities but in place of that those "offensive" abilities now become primary enfeebles with their increased chances of being able to inflict the enfeeble on a target.

    It is possible with the current engine they are unable to be as flexible as they'd like to be with combos so perhaps come around 2.0 they will be able to have it where a WHM can have it's own unique combos apart from CON to further the idea that a WHM is a primary healer with a weak offensive capability.
    (1)

  4. #24
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Thanks for the discussion/ideas. I would also like to see healing be more interactive. Not necessarily action-based but maybe healing combos or skill-based modifiers that can enhance an effect (think FFX with the gunblade trigger). Something to add a little complexity to healing on WHM (specifically) would be nice.

    I also like the idea of a FFXI-like Dancer like healer/buffer/dps. So maybe if you can't find a WHM you could use a BRD and DNC to cover the healing of the party while also adding the flexibility of DPSing.
    (0)

  5. #25
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Speaking of bard am i the only one who is wondering why there is no HP song for bard? isnt that kinda crazy? i guess since Whm has it Regen they didnt wonna give bard the song but with that bard can be a 2nd healer instead of 2 whms in party. IDK just a thought.
    (1)

  6. #26
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DNO View Post
    Speaking of bard am i the only one who is wondering why there is no HP song for bard? isnt that kinda crazy? i guess since Whm has it Regen they didnt wonna give bard the song but with that bard can be a 2nd healer instead of 2 whms in party. IDK just a thought.
    While I wouldn't be against it per say, giving BRD a regen song would give a party a LOT of regen. From WHM Regen, Divine Regen from PLD then another from BRD? That would be pretty insane.
    (0)

  7. #27
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by DNO View Post
    Dancer from FF11 was an awesome job. It could not main heal but it could heal great and buff and DPS.
    DNC could main heal just as well as a WHM in parties, it was endgame they had problems main healing.

    I for one loved having a DNC in my parties when I was on SCH I could sit back or nuke, I preferred sitting back though
    (0)

  8. #28
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I vote dancer too!!!
    (1)

  9. #29
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Alerith View Post
    Just wait for SMN to be introduced. There's your second healing job.

    /evilgrin
    If your sig didnt make me laugh id hate you lol. Smn as healer again no thanks.

    epic sax guy ftw
    (0)
    Last edited by KoujiGeki; 06-14-2012 at 03:40 AM.

  10. #30
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    The game being limited to one (1) healing class is a bad thing in the long run. This is the same mentality that people were trying to use to see PLD get more use, when the right answer was creating a roster of tanks. We also need a roster of healers.
    you can do that without having a main healer. see my examples? it improves the roster and improves healing, but doesn't compete with WHMs slot on a team. you're going to want both. that's a far better alternative. it improves the 'team' mentality and shakes things up a bit. i don't want another main healing class. i never said whm should be the only one with heals.

    if all you want is another back-up healer bring a PLD. they have a high MND stat and should have access to all the CNJ abilities. problem solved. they can double as a tank on the sidelines. build up hate with cures and run in when needed to kite or w/e.

    simply having another main healer reminds me of SMN in FFXI. felt so bad for that class as they didn't really get to do what they really wanted in fights: smn. they were just spamming cures. and occasionally throwing out a buff. i don't want to see that happen again. make the classes unique and enhance each other. not replace.
    (0)

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