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  1. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gidonoidon_Sur View Post
    So we have two tanks, several types of DPS, a psuedo-buffer, but still only 1 dedicated healer. Unfortunately, most party shouts you hear are looking for WHM since most group content requires some healing. However, once you maxed on your CNJ/WHM there are really no other healing-specific (i.e., capable of full-time healing a party) classes to level. So, in addition to "formally" requesting another healing-specific class, I would like to hear others' opinions on another healing class and how it would work.
    Classes I wouldn't be able to say, but jobs, on the other hand...

    Green Mage: HoT-focus with some buffs. Introduce the spell Mend, which would heal for the same amount of HP Cure would, but over 8-10 seconds (with a dispel protection mechanic for PvP). An AoE version of Mend, too. It should also have a full party, 1-second cast Refresh spell.

    Geomancer: Introduce Healing Earth, which would work like Sanguine Rite but to recover HP and limited to a certain HP percentage. Introduce Volatile Water, which would be a weak HoT that would heal for X amount of HP if the player with Volatile Water gets hit by any damage.

    Mystic/Oracle: This would be more secondary healer. Aside from being debuff-focused, it would have a spell that would do damage and heal the party for a miniscule amount proportionate to the damage dealt. Could also have spells that reduce mob attributes and buff the party in one shot.

    Thaumaturge: I'd love to see this class make a return to what it was pre-revamp but without the stupid OP DoTs and kiting spells. Sacrifice and it's line of spells made sense for the class and I feel terrible to see something like that go entirely to waste. That and I'm of the opinion that BLM was shoehorned on to THM so that people wouldn't complain about THM getting nothing when jobs were introduced.
    (2)
    Last edited by Duelle; 06-13-2012 at 02:33 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)