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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Am I the only one who thinks Whm needs to turn into more of a healing specific job by nerfing its offense? (tone down the magic potency a bit for Whm but not Cnj)

    I mean, they would just need to make a change to Whm and add a healing/dps hybrid to have real variety. Look what we have now with Gld/Pld and Mrd/War. We have a versatile tank only class (which IMO, people underestimate) with Gld, tank/healer hybrid with Pld, tank/dps with Mrd and War so why not do the same with healer and dps?

    Just keep Cnj as is (a healer with a little bit of dps capability) and add a new class and job to be a healer and dps hybrid like Red Mage or something way more capable than what some people think Brd can do and lower the offensive capability of Whm. (maybe even make it a little better at healing? A more "Enhanced" Cure would be nice so you can have a viable and faster choice other than just Cura so that way neither are useless and would be perfect to make Whm a really good main healer.)

    Like this everyone can play exactly how they want to play and there's no complaining about anything. (Could people complain about too much variety? Oh wait, this is the official FFXIV forum, of course they could lol)

    I'm not saying they would have to do this exactly, but I'm just throwing some ideas. Like some other ideas could even be if they made heals have combos that would be cool too for Whm. Like just for example if it was like this: Cure > Cura [Combo: Slightly reduced cast time and partial MP return based on HP healed] > Curaga [Combo: Increases AoE range and reduces enmity gained] and maybe other things too like Cure > Regen [Combo: Increased duration of regen effect] or Cure > Esuna [Combo: Decreases recast timer on Esuna by half]. That alone would make Whm just so much better as a main healer and please don't say it is now. Most content requires 2 full time healers and depending on some players skill level, 3 healers. So no, Whm is not a good main healer as is.
    (1)
    Last edited by AmyNeudaiz; 06-13-2012 at 10:23 PM. Reason: missed some of my points

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by AmyNeudaiz View Post
    Am I the only one who thinks Whm needs to turn into more of a healing specific job by nerfing its offense? (tone down the magic potency a bit for Whm but not Cnj)

    I mean, they would just need to make a change to Whm and add a healing/dps hybrid to have real variety. Look what we have now with Gld/Pld and Mrd/War. We have a versatile tank only class (which IMO, people underestimate) with Gld, tank/healer hybrid with Pld, tank/dps with Mrd and War so why not do the same with healer and dps?

    Just keep Cnj as is (a healer with a little bit of dps capability) and add a new class and job to be a healer and dps hybrid like Red Mage or something way more capable than what some people think Brd can do and lower the offensive capability of Whm. (maybe even make it a little better at healing? A more "Enhanced" Cure would be nice so you can have a viable and faster choice other than just Cura so that way neither are useless and would be perfect to make Whm a really good main healer.)

    Like this everyone can play exactly how they want to play and there's no complaining about anything. (Could people complain about too much variety? Oh wait, this is the official FFXIV forum, of course they could lol)

    I'm not saying they would have to do this exactly, but I'm just throwing some ideas. Like some other ideas could even be if they made heals have combos that would be cool too for Whm. Like just for example if it was like this: Cure > Cura [Combo: Slightly reduced cast time and partial MP return based on HP healed] > Curaga [Combo: Increases AoE range and reduces enmity gained] and maybe other things too like Cure > Regen [Combo: Increased duration of regen effect] or Cure > Esuna [Combo: Decreases recast timer on Esuna by half]. That alone would make Whm just so much better as a main healer and please don't say it is now. Most content requires 2 full time healers and depending on some players skill level, 3 healers. So no, Whm is not a good main healer as is.
    I think I see where you are going. You are saying that WHM should work something like this. Since WHM is seen as a healer then their ability to inflict dmg should be greatly reduced to amplify the fact that they are a healer first and a DD 4th.

    In 2.0 they may be able to be more flexible with ability but from what I see you want something like

    Conjurer:
    Stone-Stonera
    Aero-Aerora

    WHM: Earth/Wind potency is lowered but Holy potency is unaffected
    Cure-Regen "Increases duration of regen"
    Cure-Esuna "Cures based on amount of enfeebles removed"
    Cura-Regen "Increases potency of Regen"
    Cura-Holy "Converts to single target with change to lower mag defense"
    Curaja-Esuna "Grants a temporary stat resist enhancement"
    Curaja-Holy "Consumes half of current MP to inflict AOE dmg"

    Stone/Stonera/Aero/Aerora=Unable to combo but the accuracy of inflicting said enfeebles will increase

    So I'm thinking you want to see something like this which pushes the idea that WHM is a healer, while I have no idea how the above combos would work the idea is to focus on WHM as a healer and limit their offensive abilities but in place of that those "offensive" abilities now become primary enfeebles with their increased chances of being able to inflict the enfeeble on a target.

    It is possible with the current engine they are unable to be as flexible as they'd like to be with combos so perhaps come around 2.0 they will be able to have it where a WHM can have it's own unique combos apart from CON to further the idea that a WHM is a primary healer with a weak offensive capability.
    (1)

  3. #3
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Airget View Post
    I think I see where you are going. You are saying that WHM should work something like this. Since WHM is seen as a healer then their ability to inflict dmg should be greatly reduced to amplify the fact that they are a healer first and a DD 4th.

    In 2.0 they may be able to be more flexible with ability but from what I see you want something like

    Conjurer:
    Stone-Stonera
    Aero-Aerora

    WHM: Earth/Wind potency is lowered but Holy potency is unaffected
    Cure-Regen "Increases duration of regen"
    Cure-Esuna "Cures based on amount of enfeebles removed"
    Cura-Regen "Increases potency of Regen"
    Cura-Holy "Converts to single target with change to lower mag defense"
    Curaja-Esuna "Grants a temporary stat resist enhancement"
    Curaja-Holy "Consumes half of current MP to inflict AOE dmg"

    Stone/Stonera/Aero/Aerora=Unable to combo but the accuracy of inflicting said enfeebles will increase

    So I'm thinking you want to see something like this which pushes the idea that WHM is a healer, while I have no idea how the above combos would work the idea is to focus on WHM as a healer and limit their offensive abilities but in place of that those "offensive" abilities now become primary enfeebles with their increased chances of being able to inflict the enfeeble on a target.

    It is possible with the current engine they are unable to be as flexible as they'd like to be with combos so perhaps come around 2.0 they will be able to have it where a WHM can have it's own unique combos apart from CON to further the idea that a WHM is a primary healer with a weak offensive capability.
    Well I only gave some examples to get what I had in mind across, what they actually add for combos, which I seriously think Whm needs, is up to the devs and the QA team. But yeah, that's pretty much what I was saying.
    Also, you can get around the potential of an unintentional Holy-nerf by reducing magic potency on the character and increasing the power of the actual Holy spell so it remains unaffected.
    I just wish it would be a little faster and more fluid than it is now and didn't suffer the tiny area of effect for buffs and AoE heals. And where is my Curaja?
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I would like to see WHM have no DPS spells, I thought the whole point of classes was for that.

    Yoshi-p was asked about this in an interview at E3 and he said they have no plans to do such a thing.
    (0)

  5. #5
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Thanks for the discussion/ideas. I would also like to see healing be more interactive. Not necessarily action-based but maybe healing combos or skill-based modifiers that can enhance an effect (think FFX with the gunblade trigger). Something to add a little complexity to healing on WHM (specifically) would be nice.

    I also like the idea of a FFXI-like Dancer like healer/buffer/dps. So maybe if you can't find a WHM you could use a BRD and DNC to cover the healing of the party while also adding the flexibility of DPSing.
    (0)

  6. #6
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Speaking of bard am i the only one who is wondering why there is no HP song for bard? isnt that kinda crazy? i guess since Whm has it Regen they didnt wonna give bard the song but with that bard can be a 2nd healer instead of 2 whms in party. IDK just a thought.
    (1)

  7. #7
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DNO View Post
    Speaking of bard am i the only one who is wondering why there is no HP song for bard? isnt that kinda crazy? i guess since Whm has it Regen they didnt wonna give bard the song but with that bard can be a 2nd healer instead of 2 whms in party. IDK just a thought.
    While I wouldn't be against it per say, giving BRD a regen song would give a party a LOT of regen. From WHM Regen, Divine Regen from PLD then another from BRD? That would be pretty insane.
    (0)

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I vote dancer too!!!
    (1)

  9. #9
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I had this idea or concept for Time Mage

    At level 3 it learns the spell "Rewind" and the description reads:
    "Rewinds the damage done to an ally". In other words, cure!

    Aside from the other amazing crowd control abilities and debuffs, Time Mage would be a secondary healer class. Perhaps not as capable as White Mage, but similar to RDM's curing levels.
    (1)

  10. #10
    Player
    TokyieRage's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well at any rate, Im sure the first thing they will do is add rdm. I was kinda hoping it would be more of a melee class, but jobs never turn out how we hoped. After all, Ninja was never suppose to be a tank, and DNC was suppose to be a healer not a solo job, lol.
    (0)

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