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  1. #1
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I agree with deadriser another main heal class may steal whm's thunder. but a buffing class could help augment the effectiveness of those heals. give them a healthy dose of enfeebles as well and they can be a well rounded utility class. Several things could fit the bill, but reality is you only need one healing class. i'd rather see unique classes rather than a repeat of something we already have.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Onisake View Post
    I agree with deadriser another main heal class may steal whm's thunder.
    The game being limited to one (1) healing class is a bad thing in the long run. This is the same mentality that people were trying to use to see PLD get more use, when the right answer was creating a roster of tanks. We also need a roster of healers.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    The game being limited to one (1) healing class is a bad thing in the long run. This is the same mentality that people were trying to use to see PLD get more use, when the right answer was creating a roster of tanks. We also need a roster of healers.
    you can do that without having a main healer. see my examples? it improves the roster and improves healing, but doesn't compete with WHMs slot on a team. you're going to want both. that's a far better alternative. it improves the 'team' mentality and shakes things up a bit. i don't want another main healing class. i never said whm should be the only one with heals.

    if all you want is another back-up healer bring a PLD. they have a high MND stat and should have access to all the CNJ abilities. problem solved. they can double as a tank on the sidelines. build up hate with cures and run in when needed to kite or w/e.

    simply having another main healer reminds me of SMN in FFXI. felt so bad for that class as they didn't really get to do what they really wanted in fights: smn. they were just spamming cures. and occasionally throwing out a buff. i don't want to see that happen again. make the classes unique and enhance each other. not replace.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Onisake View Post
    you can do that without having a main healer. see my examples? it improves the roster and improves healing, but doesn't compete with WHMs slot on a team.
    And again, no class or job should hog a role slot. PLD should not be the only tank. WHM should not be the only healer. You can build off different styles of healing so that people who perhaps don't like WHM but may enjoy how Green Mage heals have an option and it encourages them to take the mantle of the healer. This in effect increases the healer pool, which is a good thing.

    if all you want is another back-up healer bring a PLD.
    Don't burden the tank with having to heal. They already have enough to worry about.

    simply having another main healer reminds me of SMN in FFXI. felt so bad for that class as they didn't really get to do what they really wanted in fights: smn. they were just spamming cures. and occasionally throwing out a buff. i don't want to see that happen again.
    That's more due to SMN's completely garbage design and the developers' fears of it being super OP under any other circumstances. SMN's woes had absolutely nothing to do with having multiple healing classes in a game.

    Regulated heals. HoTs. Smart heals. Burst heals. There's plenty of room for different types of healers, you just have to look for yourself.

    Well at any rate, Im sure the first thing they will do is add rdm. I was kinda hoping it would be more of a melee class, but jobs never turn out how we hoped. After all, Ninja was never suppose to be a tank, and DNC was suppose to be a healer not a solo job, lol.
    That's due to developer apathy. Any other developer team would have used CoP as an excuse to rebuild Red Mage and nerf Utsusemi to the ground. And DNC would have been adjusted until it was where it was intended to be by the devs.

    And I hope they introduce Fencer, and make it the parent class for Red Mage.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    C56's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    53
    Character
    Zwelfaren Glazhwabsyn
    World
    Mateus
    Main Class
    Bard Lv 68
    The only thing is if they add another buffer class, what is bard suppose to do? I decided to be one cause I liked how useful i felt in XI but there pretty useless in this game -_-
    (1)

  6. #6
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C56 View Post
    The only thing is if they add another buffer class, what is bard suppose to do? I decided to be one cause I liked how useful i felt in XI but there pretty useless in this game -_-
    it only matters if it overlaps bards buffs. and bard doesn't heal.

    i could see time mage as a buffer/backup heal class or buffer/enfeebler class that could enhance healing without directly healing. haste the whm, they can get more heals off, etc. or apply a buff that increase generation abilities of mp/tp/hp (invigorate, second wind, etc.) cast slow on the enemy to reduce the amount of damage they can do. etc.

    redmage could debuff the accuracy or attack of a mob, and mitigate incoming damage. debuff defense of mob to decrease amount of time needed to fight, effectively reducing the amount of heals you need to do. and have access to lower level cure spells to help supplement heals.

    Scholar could have an ability that increases block/parry/evasion rate against a certain mob by 'analyzing' a target.

    Orator could tell you an epic tail that pumps you up, increasing your pain threshold and provide a temporary buff to maximum HP. (or alchemists can brew a potion to do the same)

    there are a lot of options available. the possibilities are endless. i wouldn't want to see another main healer because of elitist mentality that tends to go around. 'need whm for this battle, smn heals too weak' or some other such nonsense. we have a healer class. it's good at it. why give it competition? All of the DD classes do the same thing, deal damage, but they are executed very differently. WAR doubles as a tank, MNK exploits elemental weakness to a degree, etc. etc.
    (1)

  7. #7
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by C56 View Post
    The only thing is if they add another buffer class, what is bard suppose to do? I decided to be one cause I liked how useful i felt in XI but there pretty useless in this game -_-
    Whilst I disagree that they are useless, I really am hoping for more songs (many more in fact) that lets you have a song for most occasions. A regen song would be fantastic too.
    (0)

  8. #8
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    I'd like to see some of FFXI's healing classes brought in...

    Red Mage - Most variety & potency with enfeebling magic, some unique buffs, capable but weaker healing ability than WHM, & limited melee skill. Melee RDM can hate all they want, this has been my favorite mage job in any game to date.

    Scholar - Access to all "base" black & white magic spells with the ability to specialize in the use of either.(eg Thunder IV but no Burst or Thundaga III) They also had spells to control personal weather element & such.
    (0)

  9. #9
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    If another mage class is next, I'd rather it be back up healing/debuff focused. But I'd rather have a class like FFXI's Dancer than anything.
    (0)

  10. #10
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    On the topic of buffing, I think I would also like to see enhancement magic potency OR healing magic potency (depending on song) impact Bard songs.
    (1)

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