Quote Originally Posted by Avoidy View Post
That's a nice idea. While we're here, how about just uncapping the capped tomes. Four months between major patches is a long time. Maybe I have every job at 90. Maybe I want to grind tomegear for alt jobs in that time. Maybe SE should let me. Just a thought.
The issue is that if you uncap the capped tomestones, you will have raiders grinding like whoa immediately on patch drop to get a full set of unaugmented tomestone gear (well, minus the weapon if you still keep the weekly normal raid token system to get the weapon item) before even setting foot into savage on day one. And given the new "we're experimenting with releasing savage a week after the story patch so people don't feel rushed" approach, that's even more time in which groups could get themselves into full unaugmented tomestone gear prior to starting the tier.

Worse still, if you do this, if one group does this (thus having better survivability and higher DPS), now all the world first groups potentially feel obligated to do this just to be able to compete on the same level. Moreover, if all of the world first teams are coming in ~10 ilevels above what the base ilevel setup is, that has balance implications; if this tier, for instance, is meant to be viable at i610 but everyone is going in around ~i620, that is going to make that first fight a lot easier. Do you instead tune the fight for i620 (unaugmented tomestone gear) for purposes of that world-first race? Etc.

Yeah, the weekly currency cap is an annoying limitation, especially if you're trying to gear up alt jobs. But I can also see valid game balance reasons why it is that way.