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  1. #1
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,317
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    That's a nice idea. While we're here, how about just uncapping the capped tomes. Four months between major patches is a long time. Maybe I have every job at 90. Maybe I want to grind tomegear for alt jobs in that time. Maybe SE should let me. Just a thought.
    And yes, I'm aware that the weekly setup probably keeps people subbed (who seriously stays subbed for their weeklies? lmao. but whatevs). But I'll take any chance I can to bring this up lol
    (1)
    Last edited by Avoidy; 01-06-2023 at 08:18 AM.

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avoidy View Post
    That's a nice idea. While we're here, how about just uncapping the capped tomes. Four months between major patches is a long time. Maybe I have every job at 90. Maybe I want to grind tomegear for alt jobs in that time. Maybe SE should let me. Just a thought.
    The issue is that if you uncap the capped tomestones, you will have raiders grinding like whoa immediately on patch drop to get a full set of unaugmented tomestone gear (well, minus the weapon if you still keep the weekly normal raid token system to get the weapon item) before even setting foot into savage on day one. And given the new "we're experimenting with releasing savage a week after the story patch so people don't feel rushed" approach, that's even more time in which groups could get themselves into full unaugmented tomestone gear prior to starting the tier.

    Worse still, if you do this, if one group does this (thus having better survivability and higher DPS), now all the world first groups potentially feel obligated to do this just to be able to compete on the same level. Moreover, if all of the world first teams are coming in ~10 ilevels above what the base ilevel setup is, that has balance implications; if this tier, for instance, is meant to be viable at i610 but everyone is going in around ~i620, that is going to make that first fight a lot easier. Do you instead tune the fight for i620 (unaugmented tomestone gear) for purposes of that world-first race? Etc.

    Yeah, the weekly currency cap is an annoying limitation, especially if you're trying to gear up alt jobs. But I can also see valid game balance reasons why it is that way.
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.