A simple mechanical suggestion for content that rewards Tomestones. As you know, each patch you have a capped and an uncapped Tomestone currency. I am suggesting that when you are maxed out on the capped Tomestone, that amount provided to you converts into the uncapped Tomestone. For example, you are at 450/450 Causality this week but do a roulette that provides 40 Causality, that overflow would instead provide 40 Astronomy. This would further encourage players to do Tomestone rewarding content even after capping.