Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 84

Hybrid View

  1. #1
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    As I replied in the other thread related due to card wants..,
    I do not give or deny.

    It could lead to alot of things..,
    possibly even a new additional deterrence to communication of Zone Tracking/Running. [had times when a streamer would come by, and whilst it wasn't their intentions at all.., the followers tend to bubble and keep tracking to their chats, despite existing trackers being long held public]

    so I'll withhold vote.(though leaning to a, it's not completely, necessary)
    (0)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,886
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)

    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.

    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    (2)
    Last edited by Rein_eon_Osborne; 01-06-2023 at 04:29 AM.

  3. #3
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    That's not how the zone was designed and they're not about to go back and change it because years later a handful of people want a friend to help them. The grind isn't that bad if you just follow the challenge log. Going beyond that is an actual waste of time.
    That is in-fact how the zones were designed. The Challenge Log wasn't the only way, it just helps you determine certain farm spots. It all encourages collaboration for exp and NM Spawns. The only problem is the starting levels in each zone don't have enough players for coop. The system is literally designed for someone to tank with Elemental Def, and others to DPS, while maintaining continuous pulls for combo exp. Doing this solo is very difficult.

    Eureka wasn't designed around playing solo just to do the challenge log. If that's actually how you played it, I'm sorry and that sounds kinda sad. It tries very hard to discourage solo-play in fact. lol


    Quote Originally Posted by Rein_eon_Osborne View Post
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)
    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.
    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.

    Which is why we propose a sync.

    Also they already did modify the Eureka experience with Echo, and gave everyone mounts. They've changed how the zones work multiple times, they can continue to do it.


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    (4)
    Last edited by R041; 01-06-2023 at 07:51 AM.

  4. #4
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by R041 View Post


    This is exactly what I'm talking about - It's clear people don't understand how Eureka works, and if they just had level sync to properly play together before max level in each zone they would actually understand and appreciate this.
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    (2)

  5. #5
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Would be nice if solo was easier - But the content as a whole doesn't incentivize it at all. I could maybe see this being possible if they doubled the Element bonuses and you could stack DEF and ATK so you can pull groups and tank. But as it currently stands you have to do one or the other, and it's very difficult to maintain chains, or spawn NMs solo.

    I personally really like the coop incentives, and I'm getting a little sick of everything being turned into single-player content. So at least this way we can have the coop incentive AND have an easier way of bringing new players into the instance.

    A lot of people DO want to run Eureka, they just.. Can't unless there's other people with them their exact level, so they're kinda stuck doing Challenge Log. I'd love to be able to help people without cheese, to actually spawn NMs AND get them exp for it. But as it currently stands, it's one or the other, not both.

    And you don't need a "Line of people waiting to carry" - At least give us a system so they can ask for a party regardless of level and get something out of it.
    (0)
    Last edited by R041; 01-06-2023 at 08:51 AM.

  6. #6
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by VerdeLuck View Post
    Why do you think there's a line of people just waiting to carry new players through Anemos if only they were able to level sync? There's no incentive to go back through this content even with a sync and it's not like people are exactly lining up for it.
    What's so special about enforcing the hard rules about there needing to be dozens of players to make the content work? Why not just make it easier to solo if that's the reality of how people are forced to play the content?
    Adding this feature wont stop players from doing the solo experience. The only thing that change is that now you can do it with friends. Who forced you to play the content solo too? there alway was people doing fate train when I farmed Eureka earlier in 2022.
    (2)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,886
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by R041 View Post
    […]You don't need the cheese, playing normally with 2 players is good enough to 1-60 in 3 days. It's just trying to get 2 people at the same exact level isn't an easy thing to do. 'Cheese Strat' isn't even better, it's risky and only really beneficial as a solo player. We tried multiple cheese methods just to see how well they worked, and ultimately just ended up doing things normally by maintaining the combo on mobs that were 2-3 levels higher than us, and focusing on group types that could transform.

    Which is why we propose a sync.
    How is choosing the appropriate NM to spawn to abuse the lv sync with is “isn’t easy thing to do”? Or are we even thinking about the same ‘cheese strat’?
    (0)

  8. #8
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    How is choosing the appropriate NM to spawn to abuse the lv sync with is “isn’t easy thing to do”? Or are we even thinking about the same ‘cheese strat’?
    Abuse the level sync? I don't know what you mean, but I'll try my best..

    Leveling and NM prep groups are separated for the most part and most players are either doing NM prep or bunnies, so you can join a prep group but you'll almost never get exp unless they're within 2 levels from you. It's common for all of the NM prep groups to be max level for that zone. Sometimes NM groups take up good exp spots so you need to leave. You can only form a prep group for exp if you manage every player and kick them as soon as they level above the rest. Even exp groups need to cull often. Kicking players to keep group exp optimal feels bad, because 1 player that levels above the range can cut your exp by basically half.

    Also there are like 4 different 'cheese strats', some depend on specific groups of mobs, some are best solo, some require a high level friend. But ultimately they gain at roughly the same or worse rate as 2 players at the same level killing things optimally - Where 1 is a tank and the other DPS or Heal, by keeping chains up 1-5lv above you, and ideally have a chance to mutate. The 'cheese' isn't really getting you amazing exp, it's just to let you solo better, or play with a higher level friend.

    2 players doing DPS and pulling massive groups is much quicker than the cheese of 1 DPS getting healed by their buddy. lol
    (2)
    Last edited by R041; 01-06-2023 at 12:25 PM.

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,886
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by R041 View Post
    Abuse the level sync? I don't know what you mean, but I'll try my best..[...]
    Okay, so I was thinking something different. Thank you for clarifying that \o/

    What I had in mind was to have the group prep an NM in appropriate level range. Let's say, newcomer is a lv8 in Anemos and the friend is a capped lv60 in Eureka:
    • The group can pick any NM that syncs the helper friend within 8 level in difference vs the newcomer.
    • Once the NM spawns, instead of killing off the NM, let the helper gather up mobs -around- the NMs instead while making sure the mobs aren't anywhere higher than 8 levels vs the newcomer; I find 4-6 higher levels are the sweet number. But sometimes even 1-2 or 7-8 higher levels in difference are still faster than any other cheese strats I've read due to sheer number of mobs you can pull and easily kill.
    • Drop those mobs down to critical HP then hit that "Lv Sync" before finishing off the pull while making sure both helper and newcomer can see each other's name in party list lights up.

    I'm not entirely sure how your DC's NM etiquette works. Over here if you're the prepper, the group have roughly 3 minutes before the NM is pulled provided the PT is being called, and additional 1-2 minute before the NM dies. This is plenty of time for a massive experience gain. No deleveling or exiting party required. One-two levels per NM is almost guaranteed; more if the helper is uberly geared with elemental bonus items unless the NM is pulled early for whatever reason. Bunny FATE is also available for the abuse if they're around & will not disrupt anybody in the zone.

    The only downside to this is if you happened to zone in into juiced instance with no appropriate NMs left spawn. But between Anemos' least activeness and the other 3 zones providing bunny FATEs, I find that particular situation is rather... uncommon. There's always at least 1 FATE that can be used to abuse the lv sync.

    EDIT: In other day I found somebody shouting in Pagos about leaving the lv25 NM alone to facilitate this abuse and the zone complies. They took their sweet 10 minutes before eventually decided they've had enough. While I think this is also viable, I'm not quite a fan of holding the NM on hostage, but I guess it also worked... not something I'd do though, hence my 3-5 minutes limitations.
    (1)
    Last edited by Rein_eon_Osborne; 01-06-2023 at 01:07 PM.

  10. #10
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It's nice on paper, but I can imagine they will nerf the experience gained from mobs because as of the now the known cheese strat levels you -ridiculously fast-, I kid you not (power leveled a friend from fresh to lv60 in 3 days this way.)

    So to illustrate... i.e. currently without cheese means you gain 50 per step vs cheesing gaining you 1000 per step... the new 'adjusted' system gain will be standardized into 500 per step regardless of what you do except afking.

    If that sort of change came to be, I imagine that will upset the ones who learned how to capitalize the cheesing strat... but make newer people happier, I guess? Then again it's an old content.
    On Materia it took around 6 hours to shieldbot a warrior from pagos to hydatos using sage to just spam shields on them non stop while they AOE pulled any mob that transforms.

    Really not that bad, but its a boring experience all around, would rather just be able to party up and play together instead of using cheese strats to avoid an outdated system.
    (2)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast